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Counter Rotation [Example of resonancy]

screenshot of the scene

Author: Joexer

Group: Default

Filesize: 32.41 kB

Date added: 2014-04-14

Rating: 5.6

Downloads: 717

Views: 236

Comments: 5

Ratings: 2

Times favored: 0

Made with: Algodoo v2.1.0


Scene tag

This is one example of how Resonancy can affect a scene. The axle spins clockwise, while the gear appears to be spinning counter clockwise. But It is really just the refresh rate of your screen and algodoo. Car commercials often show wheels that look like this because they use 120fps cameras while filming, so at about 50-60mph The wheel spins backwards. It looks really cool. In real life you will never see this. Human eyes adapt to movement around. So looking at a computer screen your eyes may take on 120hz while at an HD cinema, you may see up to 240hz and while in extreme sports, like F1 racing we can see up to 600hz. Dogs , for example do not have instantaneous control of that, but have much better hertz rates, some up to an aproximated 1200hz, shows that are even in 1080p and 120hz to us will look very choppy to our dogs. Just an example. Comment, Like, Subscribe!
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Trippyyyyyyyyyyyyyyyyyyyyyyyyyyy... O_o
to me it looks like the inner side is spinning the opposite way as outer side at sim frequency 20
at sim frequency 60 it looks like the inner side is spinning faster than the outer side
I remember seeing this effect when I was in Las Vegas many years ago. Quite often as the light from bright neon lights on the casinos would reflect off the rims and hubcaps of passing cars and motorcycles, the wheels looked like they were spinning backwards. It's a very strange effect to see in real life! It was due to the fact that the light from neon lights flickers at the rate of the electric mains (60Hz here in the U.S.).
This is quite easy to see here in Argentina, at night, in any street due to the same. Here we have 50Hz
Thanks Guys. Sorry I've Been away so long. A lot of unfortunate events.