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Running Man

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Author: s_noonan

Group: Technical

Filesize: 33.82 kB

Date added: 2013-12-15

Rating: 6.4

Downloads: 2729

Views: 860

Comments: 7

Ratings: 4

Times favored: 0

Made with: Algodoo v2.1.0

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Running Man. Looks interesting if you slow the simulation speed down to 0.1.
Last edited at 2016/07/02 20:40:57 by s_noonan
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One of the best walkers I have seen!
Movement is much smoother at 100Hz (or higher) sim freq.

I agree with Wild Bill. This was very well done, and there doesn't appear to be any "cheats" such as hidden supports, wheels, springs, etc. :tup:
you are awesome _o_

I have a question, where can i learn how to script in algodoo i mean the advanced scripting that you use, i know some but mostly on collide and so on but not others please reply :) thank you
Start with Thyme Command/Variables List and Thyme Tutorial - With explanations at every step, then start looking at scenes to see what others have done. If you save a scene as .phn, then you can read it with a text editor like Wordpad. The Thyme scripting section of the forum is also a very good source for sample code.
Whenever I put it on my world. It has a seizure. How do I fix that? <_<
You can't. Running man doesn't work in other scenes. Running man controls are hidden behind a black box just over his head. Even if you copy the controls he will still flake out. I think you would need to create and initialize a bunch of scene.my variables in order for him to work in another scene. I might make this phunlettable but make no promises. Subscribe to this scene and you will be notified if I make any changes.
Ethan Farparan,

See response scene.