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Author: The Linkage Group: Default Filesize: 161.76 kB Date added: 2013-11-19 Rating: 6.4 Downloads: 4693 Views: 527 Comments: 14 Ratings: 7 Times favored: 0 Made with: Algodoo v2.0.2 Edu Tags:
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My attempt at a glock without thyme! It reloads hell fast and it's my first working gun. Don't complain it's slow if you have less than 90% sim time because of polygon collision, that would be your comp.
I DON'T CARE about aesthetics (added in v3 anyways xD). Just the working part, and even if it fails some times or it has some trouble reloading I've been working for less than a week on this (obviously not full time) and it works quite well!
It's overly complicated, for example look how the firing pin works (semi automatic)
All you have to do is to press F or to drag GENTLY the trigger (max force 250 Nm), then wait until a new shell is reloaded (when the blue triangles are aligned). If you fire it before the shell is COMPLETELY reloaded it'll break the gun. To reload a shell if it jams just drag some of the red parts, and if the old shell is still in, just force the new shell in, the old one should get out easily.
I know that the lock for the mag AND the mag are both crappy, but that's because I've made the gun first, and the mag system later. If you want to change the mag just drag up the little orange box that is at the bottom of the mag, ad to put a new one just take it, and push it till it gets secured, then drag some of the red boxes to load a bullet in the chamber.
Mah first gun! Tell me what I should fix/improve. I know that the bullet does some weird thing when it's about to position in the chamber (it gets out a bit and then positions to get fired) but I don't know how to fix that.
Rate/comment!
Fixed little glue together stupidness
v3: Improved look (lots) and fire rate and power a bit without changing bullets strenght
The only place where I use Thyme is in the diagram, to delete the arrows at sim start |