Browse Search Popular Register Upload Rules User list Login:
piggly level 1- a spring morning

screenshot of the scene

Author: lucnan

Group: Default

Filesize: 467.37 kB

Date added: 2013-10-17

Rating: 5

Downloads: 745

Views: 169

Comments: 11

Ratings: 1

Times favored: 0

Made with: Algodoo v2.1.0


Scene tag

there is the original game:rolleyes: :blush:
plus desc. in the scene
i accept any suggestion and improvements accepted:lol:
pls rate and comment
have a phunny time!!!

it culd be a new slogan:D :lol:
Please log in to rate this scene
Similar scenes
Title: piggly (starting)
Rating: 5
Filesize: 31.4 kB
Downloads: 361
Comments: 1
Ratings: 1
Date added: 2013/10/14 13:05:43
Made with: Algodoo v2.1.0
Rating: rated 5
Title: Bob the Amoeblob level 2
Rating: 2.5
Filesize: 86.33 kB
Downloads: 198
Comments: 0
Ratings: 2
Date added: 2008/10/19 12:30:57
Made with: Phun
Rating: rated 2.5
Title: Powerball Level 9 - Swell
Rating: 5
Filesize: 0.78 MB
Downloads: 967
Comments: 2
Ratings: 1
Date added: 2013/07/23 21:35:44
Made with: Algodoo v2.0.2 Edu
Rating: rated 5
Title: My toy car and spring launcher
Rating: 4.3333
Filesize: 7.5 kB
Downloads: 60
Comments: 0
Ratings: 3
Date added: 2008/08/20 18:46:09
Made with: Phun
no image found for this scene
Rating: rated 4.3
Title: Stickman fight Morning 7 (color wheel) (rejoin)
Rating: 5
Filesize: 81.76 kB
Downloads: 310
Comments: 0
Ratings: 1
Date added: 2017/09/07 09:04:57
Made with: Algodoo v2.1.0
Rating: rated 5
Title: Powerball Level 7a - Stone
Rating: 5
Filesize: 0.7 MB
Downloads: 1242
Comments: 0
Ratings: 1
Date added: 2013/07/09 21:53:56
Made with: Algodoo v2.0.1 Edu
Rating: rated 5
Hi Lucnan,
Nice game! My only suggestion is to do something different with those app.gui messages that occasionally pop up. It's a nice feature, but it makes the game a little awkward to play when the user has to stop what he's doing to click on the OK button to make the message disappear. A better way would be to have the messages show for a time period (maybe a few seconds) and then automatically delete them. Another possible way to handle those messages would be to freeze the game play when those messages pop up, and then continue (unpause) the game after the user clicks on OK. The first method (a timer) is probably the better method of the two.

Good job! :tup:
thank you but i don t know how to do the first or second things you tell me:yum: :lol:
Sorry, but I don't either. I would have to take some time to figure it out. I'll let you know if I come up with any ideas, but it might be a few days because I am very busy with work and other things.
i hink can pause the simulation
The three secrets...

1 - Go behind the starting loop. Secret area where you smuggle candy.

2 - Jump into the hole before you slide down the "standing pillar of mud".

3 - Press "Backspace" (or "Delete" on a Mac). It will view stats. It should be changeable.
you forgot the big candy in the first tree :lol:
the stats thing is not a seceret :P
and i have to go to school... :| :\

You know you can hide in both trees?

Also, who puts candy in water? :lol:
i know the tree thing since i had made the game:lol: :lol: :P
and i you look the game it does put candy in the water :lol: :)

You put the lasers to show the messages.:lol::lol::P

And I knew the statistics.:lol::)