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MARBLE RACE (scripted)

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Author: Xray

Group: Default

Filesize: 205.88 kB

Date added: 2013-09-28

Rating: 6.1

Downloads: 2933

Views: 448

Comments: 4

Ratings: 3

Times favored: 0

Made with: Algodoo v2.1.0

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Since lots of Algodoo'ers like marble races, I decided to make one of my own. Most of you know that I like to make scenes that use a lot of Thyme script, and this marble race is no different.

After starting Algodoo, press the Enter key to start the race. There are FIVE marbles, and they first go through a mixer/randomizer device, and then they fall into a portal transporter which sends them on to the race track. The finish order is displayed at the end of the race.

NO NEED TO ADJUST CAMERA PAN OR ZOOM, BECAUSE THE SCENE WILL AUTOMATICALLY DO THAT FOR YOU! IT IS COMPLETELY "HANDS FREE".

Update: Fixed minor bug in mixer/randomizer sequence.
Last edited at 2013/09/28 17:36:46 by Xray
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Title: Sequencer
Rating: 5.625
Filesize: 47.66 kB
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Date added: 2013/09/29 12:37:18
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Works well.

Suggestions:

1. scene.my.add0 sequence code in (2) objects, should be in (1).
2. Sequence code can be
scene.my -> {add0 = [add0(1), add0(2), add0(3), add0(4), add0(5), add0(6), add0(7), add0(0)]}
While looking at my code for errors, I realized that when I copied and mirrored the upper row of sequencing circles (to make the bottom row) I also copied the sequencer script, which is located in the rightmost circle of the upper row. That, of course, was causing a conflict between the two rows. I deleted the sequencer code in the bottom row (leftmost circle), and now the sequence is much smoother. Thanks for making me look at my code again!
No problem. It's a lot easier to nit pick somebody else's scene than to come up with ideas for my own.
YAAAAAAAAAAAAAY! Xray made a marle race!:)