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Warhead Script

Image:
screenshot of the scene

Author: MrGlinzz

Group: Default

Filesize: 5.53 kB

Date added: 2012-07-26

Rating: 5.4

Downloads: 551

Views: 413

Comments: 1

Ratings: 2

Times favored: 0

Made with: Algodoo v2.0.1

Tags:

Scene tag

Feedback please!

Thinking of adding this into the apache:)
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Looks good. Maybe you can make the explosion fade with time. I used the following script in my Death Ray scene:

Scene.addCircle({
drawBorder := false;
drawCake := false;
collideSet := 0;
pos := e.pos;
radius := 0.5;
airfrictionmult := {0.1 + (((sim.time - controlleracc)) * 4.9)};
controlleracc := sim.time;
density := {sim.time > controlleracc + 1 ? 0 : 0.005};
color := {[0.5 - ((sim.time - controlleracc) / 4), 0.5 - ((sim.time - controlleracc) / 4), 0.5 - ((sim.time - controlleracc) / 4), 0.5 - ((sim.time - controlleracc) / 2)]}
});

This code was adapted from Smoke by Gear97.
Last edited at 2012/07/27 23:54:17 by s_noonan