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xmaster's ragdoll pack 2

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Author: xmaster360

Group: Default

Filesize: 147.63 kB

Date added: 2012-02-28

Rating: 5.6

Downloads: 4402

Views: 913

Comments: 6

Ratings: 2

Times favored: 0

Made with: Phun

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My second ragdoll pack, smaller than the first one but the ragdolls are newer and they don't glitch so much as the earlier ones.

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Collisions:

head - a,b,c,d,e
body - a
arm 1 - b
arm 2 - c
leg 1 - d
leg 2 - e
helmets - b,c,d,e

Small constraint boxes at the joints of arms restraining movement collide with the correspondent body parts.

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How to make ragdolls fly like in S.C.:

click on body>click geometry controller>set to 60>set controls

Play around with that and see if you prefer slower or faster movement.
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I like the way they all fall over in perfect sync!
10/10
Could you make them able to fight? And maybe pick up and hold things? (Example: Press "Ctrl" to make the attraction of the hands enough to hold something)
If you can do those things, I will make some missions with these, and maybe some more SC scenes for you.
Well for fighting you could give them a sword or something in their hand that deletes the oponent but leaves the carrying ragdoll intact and same for the opponent ragdoll, like I did in my old Mortal Combat scene. Not sure how to make them pick up stuff though.
Last edited at 2012/05/18 16:20:24 by xmaster360
Can I use those in my scene pls? I really like them :tup:
To xmaster360, now i will take this and make a crasy contraption like in the old days! you just wait!
hey somebody named minidude48 made a series like situation critical a year before this was made. and i continued it. ill use these if you dont mind. if so, thanks if not SORRY NOT SORRY XD