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Deformable tech preview

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screenshot of the scene

Author: Kilinich

Group: Work in progress

Filesize: 11.59 kB

Date added: 2012-02-14

Rating: 7.9

Downloads: 1748

Views: 2135

Comments: 10

Ratings: 11

Times favored: 6

Made with: Algodoo before v1.8.5

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Very first try of deformable tech
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Looks deceptively simple, but its going to take me a while to decipher the script._o_ :tup: :tup:

Looked at the code and the xFor function threw me for a loop until I realized it was a "For" loop. Nice coding. I can see that your xFor loop goes beyond the limitations of the standard loop.

I guess the next step is to start doing claymation animations.
Last edited at 2012/02/15 01:27:42 by s_noonan
You make the other spring and hinge stuff look prehistoric....
Это может пригодиться ) научишь меня скриптам а то от машин устал )
2omega2012: пиши вопросы в личку или найди меня в скайпе, логин тот же
how to make it?
a good idea is to actually put the script on the deformable polygon, instead of the ball, so it could be used to make crashable cars and stuff, also, when the ball is crashed into a object it loses the texture and all fixjoints/hinges/springs and stuff, is there a way to improve that?
sorry if these suggestions are impossible, i am completely clueless with algodoo scripting.
This is very good but one thing i would like to ask. Can you make the thyme on the object being dented rather than the one thats denting it? Ill probably try to make that myself but its great. (Im quickly learning thyme so try to expain things slowly:*) )
Last edited at 2012/07/04 20:09:29 by Pinballdude97
Yes, It would work both ways. This scene is just a tech demo.
I wait for this sooooo long :) 10/10
Making a barrier using that script is a bad idea! Because it will be laggy if an accelerating object hits it:lol: .10/10