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weird wheels

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Author: phz2dMAX

Group: Default

Filesize: 22.85 kB

Date added: 2011-10-10

Rating: 5

Downloads: 284

Views: 547

Comments: 5

Ratings: 1

Times favored: 0

Made with: Algodoo demo

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so this is a car, its got a thruster, at first all is well but then the wheels get all wobbly and finally it explodes. what happened?
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The answer is simple:
The wheels in Algodoo can't handle speeds over an x amount of rpm.
I believe it was something like 1000 rpm, before it explodes.
That also happens to me, when any polygon is spinning of 1500rpm that polygon will start spinning wildy, stretched out from the centre.

The weird thing is that all of the other versions can handle millions of rpm fine until it goes unstable, so why is this version of algodoo not so stable of spinning object over 1500 rpm? Does anyone know why, because this is very annoying.
:bonk: :blink: :unsure:
Last edited at 2011/10/10 19:36:53 by cakeface24
I told you guys that it is normal in Algodoo that objects can't handle high rpm!
By the way, almost nobody makes objects go faster than a x amount of rpm, because the scene might get unstable from such high speeds.

Did you ever see a scene from for example Kilinich that had wheels in it spinning faster than 1000 rpm? I didn't see one yet!
His new rotary engine has a max. of 400 rpm!

You can however solve this problem with the high rpm by adjusting the sim frequency. I didn't tried it because I don't need it, but maybe you do.
Just press F10, and type: "sim.freq = x" and you fill your new frequency in on the x. The default is 100, so I think 1000 will be just fine.
In theory this should make Algodoo more precise, but will also slow Algodoo down a lot (= more lag)

@Cakeface24: a polygon is not a perfect cirle:bonk: . Thus that means it is slightly out of balance:rolleyes: . So, when you make it go high rpm it will be stretched out from the centre.

Why are you guys so busy with the high rpm?
There is nothing wrong with low rpm.
Low rpm is even more precise than high rpm.
Yes, ok, BUT why does, in other versions of ALGODOO handle MILLIONS of RPM before going unstable yet these latest versions can't handle it?

Even perfect circles go mad at low rpm!
Last edited at 2011/10/11 22:12:50 by cakeface24
Easy, set the legacy mode in the scripting console to 0



Easy, ok!