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Explosive Testing Facility

screenshot of the scene

Author: Someone Else

Group: Default

Filesize: 143.74 kB

Date added: 2011-07-22

Rating: 7.2

Downloads: 1194

Views: 801

Comments: 9

Ratings: 7

Times favored: 2

Made with: Algodoo v1.9.7b


Scene tag

My various attempts at various Thymed explosive technologies.

Includes some standard explosives (the blast originates from the site of detonation exactly once),

some fractal bombs (the shrapnel itself explodes, spewing more explosive shrapnel when it does, which then explodes releasing even more exploding shrapnel... you get the picture),

and some recursive explosives (the tower itself, not the bomb, explodes upon being detonated by the bomb).

The explosive technologies at play- what happens in a single instance of an explosion to rip a tower apart- include single circle spawning (a very concentrated blast), multi-circle spawning (much longer-range), and attraction (actually repulsion- anti-gravity).

This means one would think that there would be a grand total of nine different bombs. This is not true, for the recursive bombs can also get power from impossible restitution.

Credit to gmowebster for the recursive idea, Raydeg for the attraction idea, and huge credit to Gear97 for the method of spawning multiple objects with dynamic values (i.e. values that change automatically, without collision or laser hit, depending on some other value, such as sim.time.)
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Loved the Bombs!
Simply incredible use of thyme scripting. 10. _o_
Amazing ! Nice bomb categories !
:tup: _o_ 10/10
VERY well done!
The recursive multispawn lags as shit, but is AWESOME!
Thank you all!

And yes, I already know the recursive multi-spawner does lag a ton. This is why the spawned circles last ONLY a tenth of a second and be thankful that it lags ONLY a ton and not exponentially, as some primitive versions of the fractal bombs did.

I lag-crashed my computer far, far too many times while I was testing those before I figured out how to use a part of the code that was already there to prevent each bit of shrapel from exploding seventeen gazillion times instead of once.

Now, I shall work on my next project: Missiles. I am actually going to turn these bombs into rocket-propelled warheads.
These don't work for me i have Algodoo 2.1.0
Nvm i fixed it