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Spawn Engine;Timed Firing [Fixed]

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screenshot of the scene

Author: FruitMonger

Group: Default

Filesize: 70.81 kB

Date added: 2011-06-27

Rating: 6.2

Downloads: 409

Views: 653

Comments: 11

Ratings: 4

Times favored: 0

Made with: Algodoo before v1.8.5

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Probably my best spawn engine, because it's timed correctly so that it can only spin in one direction. Other than that, there's not really anything special about it. I'm not sure if it's powerful, but it spins at about 55 Rad/s.

Be sure to have the sim.frequency = 500, because at 100 it runs really slowly and really crappily.

Also, this is actually four engines put together, so you could separate them if you want. Remember to rate and comment, and have Phun! Wait, this is an Algodoo scene...WHATEVER, HAVE ALGODOO THEN.

Guess what! There's a hidden (goofy) message in this scene. Look for it REALLY hard! /sarcasm 'bout looking really hard :3

UPDATE 1!

Problem with the engine being destroyed on start is fixed.
There is now a way to easily change your sim.frequency back to default.
Last edited at 2011/06/27 13:58:37 by FruitMonger
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wtf why does it delete the engine:grr:
Maybe you're using phun or an outdated version of algodoo? I have no idea why it would delete it other than you have the wrong program, the scene worked perfectly fine for me.
im using algodoo 1.8.5 and only the engine deletes itself the four leaf clover stays the same
So the guts of the engine delete themselves, but the body doesn't? I just downloaded it, and it worked fine, so it's not the file I uploaded...
If you dont delete the box with the hint before starting the sim the engine goes away:bonk:
That's really weird...It doesn't do it to me, so it must be the file I uploaded. I'll test it and get back to y'all.

Edit: Oooooohhh, I saw it. It's because the simulation is running at 100Hz, and the springs that make the messages appear are highly dampened. I'll fix that immediately. Thanks for telling me, guys.
Last edited at 2011/06/27 13:49:50 by FruitMonger
Fixed. Maybe now people can try it out.
Last edited at 2011/06/27 13:59:25 by FruitMonger
In algodoo 1.8 its actually faster in 100hz than 500hz:o Great engine:tup:
Thanks for the compliment :) . And that's a fun fact right there. Never woulda guessed it'd run faster at a lower frequency.
This is a really nice engine! (now that it works haha)
It ran faste4r and smoother with the sim frequency at 100, It combusted every time while with the sim variable at 500 it kept missing the spawner and backfiring.
Anyway Good engine 9/10!
I think this thing is due to your processor (probably) that makes a bigger effort rendering the game at 500 hz and (maybe) doing some errors in the scene or missing some things....by the way this is really good, 9/10:)