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Bipedal Walker

screenshot of the scene

Author: FlickMasher

Group: Default

Filesize: 39.49 kB

Date added: 2011-02-16

Rating: 5

Downloads: 958

Views: 594

Comments: 2

Ratings: 1

Times favored: 0

Made with: Algodoo before v1.8.5


Scene tag

A functioning bipedal walker with both linear and horizontal counterweights. Adjusting the walking speed will probably make him topple.

The hardest part of making this one was balancing him. I found that slowing the simulation speed down and making tiny adjustments to the counterweight mass, and the motor speed, and seeing how the walker reacted was the best way to do it.

Props to Tan2333 for inspiration and ideas from his Tripedal walker.
You can download his here.
Last edited at 2011/02/16 07:58:24 by FlickMasher
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haha that's awesome but you don't need the springs on the counter weights, if you just fixate them in place they work just as well.

also the the horizontal bar that gets pushed up and down by the rotating oval can also be fixated in place at the highest position.

it worked on my sim... great job_o_
Hello guys
really awsome to see when someone gets inspires by my work
but i have to disagree with phunmaster
the weight is on springs to prevent the the walker from building up a swinging
i was testing and researching many times and the outcome was that its better with swinging counter weight

flickmasher im not sure if u know why i made this oval horizontal moving thingy so i explain it for u
if u put an tracer on the foot of a steady walk linkage like this one or when u fixate the horizontal movement
than ull see the that the tracer drawing a curve on the buttom and a straight line at the top
the straight line is mostly the best u want for let something walk:)

so my intention was to turn it upside down so the straight line is at the buttom
so try a bit around to get the right linkage

u need the half size of the origanal circle wich where the oval made of to have a perfect straight line