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Ejection seat - Final release

screenshot of the scene

Author: pfjeka

Group: Educational

Filesize: 320.59 kB

Date added: 2010-12-15

Rating: 7.3

Downloads: 11457

Views: 2564

Comments: 14

Ratings: 8

Times favored: 2

Made with: Algodoo before v1.8.5


Scene tag

EJECTION SEAT - Final Release

"Zero-zero" type ejection seat. This means that you can safely eject at zero altitude and at zero airspeed. The sequence is similar to a real one.

For testing there is a rocket accelerated platform, with aircraft nose section on it.

Entire ejection sequence is not scripted and completely automatic!

"V" - Start the rocket booster
"Enter" - Start the ejection sequence

Ejection sequence:
- Pulling the ejection handle
- Leg retaining mechanism pulls the pilot legs closer to the seat, to prevent legs injures
- Seat rocket engine on
- Seat rocket engine off
- Seat braking/stabilyzing parachute is deployed (for very high speed ejection)
- Pilot main parachute is deployed
- Pilot retaining seat belts are automatically cut
- The survival kit (being part of the seat), attached to the pilot, separates from seat

Credits: The rocket engine used to accelerate the platform is made by Davidz.

-||- Try also to delete the plane and observe the ejection in chaotic situation -||-

Sorry for my english...

Hope you'll enjoy this scene!

Please rate and comment!
Last edited at 2010/12/16 15:48:56 by pfjeka
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wow that's nice!
Your engine works great:coolgrin:
Just keeps getting better _o_ I have played with this quite a bit and if you set all the parts that dont eject to 0 air friction you can get a LOT more speed out of the sled. davidz's engine kicks ASS!!!
How about this: B58 Hustler, delta wing 1960s mach 2 bomber, one of the coolest looking planes ever, has 3 separate cockpits with clam shell type ejection capsules and realy cool/complex landing gear?
I'm going to start working on the plane and I would be honored if you would colaborate with me on it? I have some ideas that could make it "fly"!
Last edited at 2010/12/16 03:19:15 by Gent
Don't mess with sim.freq, try to get it work on 100hz. :/
Gent: There's no need to set to 0 air friction. Inside the rocket booster there is a green square - it spawns circles. If you want mo power, just increase the density of spawned circles (if i remember, now it's 30). But i would not increase it over 45 - it will be tooo fast:lol:
B58 is a beautiful aircraft, i'd like to collaborate with you to make it. My pc is a bit slow, so i can't make very complicate scenes. But i can make separate parts or mechanisms. I will learn more about it, if you have some good links about it and it's systems, can post them?:cool:

Kilinich: Now i'm tuning it to make it work at 170-200Hz. But at 100 Hz and with that ejection speed the results are too bad. I can simplify it, like attach the pilot solidly to the seat and remove elastic seat belts, or make the parachutes and chain more heavy to work at lower freq, but it becomes less realistic for me because i'd like to reproduce here a bit also the esthetic part.:)
Last edited at 2010/12/16 16:05:40 by pfjeka
So just spawn it. :yum:
It could be an idea.:lol: :lol: :lol:
Hi pfjeka, here are several links that came from the documentation for the super
cool B58 that I have for XPlane:
The history of the Convair B-58 Hustler is a fascinating one. I recomend the following web sites
The last one is probably the best, carefull what you ask for:lol:
I'm going to try and get the basic full size template drawn up this weekend.
I have a full time job and a lot of stuff going on so I'm a bit slow at this so bear
with me;)
I sent you a private message in the forums, you might check that, also if you can sign up to Yahoo messenger we can chat and exchange files.
I too prefer asthetics and realism to speed in the sim:cool:
Gent: Thanks for links, pm sent.;)
Last edited at 2010/12/17 09:17:12 by pfjeka
seriously one of the most impressive scenes I've downloaded. I had to run the simulation multiple times on the slowest speed just to watch all the awesomeness because it moves way too fast for me to keep up. 10/10
Thank you very much:coolgrin: another reason for using so high frequency was to be able to implement and observe as much detail as possible in the operation.:*)
cool :cool:
you are French
EPIC and if you make it fly...