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Author: Mr_Stabby Group: Default Filesize: 44.43 kB Date added: 2010-12-11 Rating: 6.2 Downloads: 641 Views: 743 Comments: 4 Ratings: 4 Times favored: 1 Made with: Algodoo before v1.8.5 Tags:
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A continuation to my prototype (which was a long, long time ago). Main focus was on making the shield generator as random scene friendly as possible which i think i achieved (should be fine 9 out of 10 times, however if your scene contains anything that has E, F and G collides at the same time + no self collide it will become part of the shield.. that combination shouldnt be very common tho).
The idea was to make a shield thats more like glass rather then a rubber bubble, if it gets hit it breaks but not before repelling what hit it, hence it loses integrity equivalent to the amount of abuse it takes. Unfortunately attractions on mass scale are very performance intensive thus i had to cut down on the shield particles by alot(by making less but bigger ones) which limits its use to big, slow moving projectiles.
Controls:
A/D move the vehicle left/right,
1 releases the sample debris
F produces shield |
Last edited at 2010/12/11 21:05:16 by Mr_Stabby
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