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Working RPG-7

screenshot of the scene

Author: Raydeg

Group: Default

Filesize: 22.44 kB

Date added: 2010-06-16

Rating: 7.2

Downloads: 6577

Views: 1602

Comments: 14

Ratings: 11

Times favored: 2

Made with: Algodoo before v1.8.5


Scene tag

This was something that I just showed to my friend what you could do in algodoo, but he asked me to upload it so here it is.


Destroy The Building.

press "1" to fire the launcher. (not numpad)

then wait +1 seconds and a new projectile will pop up in the right place.

Aim with "up" and "down".

If you want to detach it press "2". (not numpad)

Zoom out to see the bulding.


Subscribe for more of my scenes.

I will make a phun version too.
Feedback is always highly appriciated!
Last edited at 2010/06/16 10:36:55 by Raydeg
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Very nice!! 8|
Thank you for the nice rating.

I might update it and make the projectiles more realistic but That could be a FEW (alot) extra scripting.
that is AWESOME! 10/10!
wow! sweet!
Awesome! :tup: :tup: :tup: :tup: :tup: :tup: :tup: :tup: :tup: :tup:
great but think you should make the tracers smaller and the redly ones disappear faster
and by the way all needed to stop one of the missiles (shots) is a laser with cutter on
:devil: but 10/10
nice and I would like to know how the laser shooting thing works :lol:
Last edited at 2010/12/23 23:23:31 by falandysz
Whoo My rating gave it a seven overall! 10/10
I gave it an 8 because the RPG won't launch, it just explodes when I press 1, but it's fun to watch the RPG blow the heck out of it's self!
Make sure the sim.frequency = 100
i give 7 because it just explodes when i launch it
can you fix it please?
(i cant find sim.frequency)
how to make it shoot in other simolations?

but 10/10 sry for the bad english
I have solved exploding issue. The rochet was exploding because of the parts back to the handle(brown and black ones). Uncheck their collision layers, and it will do. So, it is a great scene.
Rocket, i know