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Complementarity Warehouse system

Image:
screenshot of the scene

Author: lustitaj

Group: Default

Filesize: 29.98 kB

Date added: 2010-04-15

Rating: 6.1

Downloads: 863

Views: 1380

Comments: 6

Ratings: 3

Times favored: 0

Made with: Algodoo before v1.8.5

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Scene tag

A system that uses the principle of complementarity to make a... complementary second column of boxes at the output. I know there are some bugs, the script is much too large and it is too slow, but hey, first try:)

Edit: Oh and credits to Jelmerholland for the concept, but there was no copying or else. The scene is 100% mine.

Rate & comment please!
Last edited at 2010/04/15 19:41:23 by lustitaj
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This is a boring sence....zzzz

but it is awesome!!!

:tup:
10*
boring but really cool-coded))
Boring because of... doing nothing special? Or beeing too slow or what? Oh and cellers - i've fixed your granades. You can't use 0 density for killing objects, because this will crash Phun.
That is why algodoo is better!
no because you can't do a thing;)
Ok... and why is my scene boring?:huh: