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Evolving Creatures (in progress)

screenshot of the scene

Author: Antotabo

Group: Default

Filesize: 20.12 kB

Date added: 2010-04-14

Rating: 5.1

Downloads: 975

Views: 1251

Comments: 7

Ratings: 3

Times favored: 1

Made with: Algodoo before v1.8.5


Scene tag

This Is the Algodoo Version.
For Phun:

I try to make an evolving simulator based on the freeware Virtual Creatures.

Press C to create a new random Brain, and watch.

Working up to now :
-Brain structure
-Random brain generator

In this scene, 4 legs creature will be given a random set of brains configuration to control each 2 segment of each leg.
Each brain will be loaded into the creature and will be evaluate over the distance it will travel.
Then the selected best brains of this first generation will couple with other brains to engender the next generation. Then the process start over and over.... the best reproduce... the weaker dies...

An algodoo and Phun way to simulate natural selection and Darwin's Theory of Evolution.
Last edited at 2010/04/15 04:04:01 by Antotabo
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srry to say, but the springs lost their variables
could you re-upload the scene?
:s really like this idea. Unfortunately like bronie said this doesn't work.
Last edited at 2010/04/14 10:34:26 by Mystery
A neural network with an genetic algorithm very fascinating :o

Would love to see how this turns out.
Ok, sorry. The bug happen when loaded on Phun. I will try to fix this. Else I will upload a Phun specific scene.

Edit: Ok the first bug is:
Spring strenght get to default value. I fixed this but then the problem is that the Math.toInt dones't seem to work on Phun, so Sinewave frequency can't be randomly produce and give a 0 value.

Please help if you know another way to transform to an integer!!
Last edited at 2010/04/15 00:35:14 by Antotabo
Ok I've managed to make it work on PHUN but in another version:
Last edited at 2010/04/15 04:05:19 by Antotabo
Please Make It Work!!

It Isnt Random, The Length Stays The Same And Doesnt Travel!!
I Have Algodoo