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Teleporter V3

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Author: Mystery

Group: Default

Filesize: 52.38 kB

Date added: 2010-04-08

Rating: 8.5

Downloads: 8347

Views: 2105

Comments: 16

Ratings: 17

Times favored: 3

Made with: Algodoo before v1.8.5

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Needs Algodoo Version 1.7.1 To Run.

Meet version 3 Now it's safe enough for your own grandmother to go through.:)

Firstly, Chronos. Yes it's Mystery Labs. Live with it. :)

Secondly, the next build is going to come from scratch (I'm planing some huge improvements) so any suggestions would be great.

Thridly, I tried my best to make it Algodoo & Phun compatible but honestly it had no chance. The biggest killer was the advanced thyme in Algodoo over Phun.

Enjoy :blink:
Last edited at 2010/04/08 11:21:52 by Mystery
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This scene is a response to:
Title Author Rating Downloads Comments Date added
Teleporter V2 Mystery 9.2 (52 votes) 65355 45 2009/04/04 07:59:34
show grid
:tup:
sweet
So... What's the difference between teleportation modes?
crazy :+ :bonk: awsome :cool: :unsure:
veeeeeery nicee,but i want to make transportable version,it is phunlet safe?
it doesnt work on phun )|(
on phun hes going die:angel:
looks good when teleporting / attracting my helicopter (rah apache with no blades :lol: )
how about forgetting the whole "supermagnet" idea and do something totally different, for example, saving the object as a phuntlet and importing it into the destination? that might work.
cuz it still can't transfer crashable cars safely.
What is the code?
(Can't show the number because it's too big)/10