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Guided FoF missile concept

screenshot of the scene

Author: Mr_Stabby

Group: Default

Filesize: 29.42 kB

Date added: 2010-03-06

Rating: 6.8

Downloads: 607

Views: 647

Comments: 4

Ratings: 5

Times favored: 0

Made with: Algodoo before v1.8.5


Scene tag

After alot of pondering i finally managed to create a self targeting system that works on any phunlet or scene. Theres still a bunch of optimizing to do, mostly on the target painter which sometimes fails to gather enough info for the missile to find its target (the smaller the target the more likely it is to miss it). The idea behind selecting a target is going for the most complicated area in the scene, anyway E launches the missle h/f.
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How do you choose target?

well right now you dont it auto selects whatever it feels is most important, alltho the system does calculate multiple target groups so maybe ill add an option to somehow choose between them
Nice missle explosion but it dosent seem to target and then reaim...
it doesn't work.:tdown: Or am I doing something wrong?