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Thruster test

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screenshot of the scene

Author: RaRaMalum

Group: Default

Filesize: 13.25 kB

Date added: 2010-01-14

Rating: 5

Downloads: 699

Views: 774

Comments: 4

Ratings: 1

Times favored: 0

Made with: Algodoo before v1.8.5

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This is just a test, so be nice.
Most of the thyme in there doesn't really do anything as its for my solidstate wing(which I hope will get done sometime).

Features:
- Phunletable(atleast it should be)
- Self correcting(might be to slow, but didn't want it to take over)
- lots of nice thyme in there:D
- close to unlimited speed

Controls:
W = power
A = twist left
D = twist Right
Change the density of the red box to increase overall thrust.

tips:
small taps on the w key is the best way I've found to controll it.

possible future updates:
- Hovering


Enjoy!
Last edited at 2010/01/14 23:22:29 by RaRaMalum
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Yea, it can be very good for wing since you can generate any force and completely simulate aerodynamics. It's possible to add flaps, interceptors, engine force, engine reverse in single device. Great!
btw- did you try to glue circles instead of fix them? You don't need any trick with geomID then. Just get (once) and set glued "body" property. Look at scene response.
And I've simplify speed calculation;) just add "g" force for spawning circle.
Kilinich:
Is there any negative effects with gluing it?
Why doesn't it work if the scene gets changed?

Another thing I can do with this is make top view wheels that can handle any speed.:D

I prefere not to add in the gravity on the fall calculation(its not simpler btw:)), the reason is that the way it works now the spawned circles doesn't constantly pull whatever object its attached to downwards.
This gives a small negative effect in that it won't fall exactly as fast as other objects, but the advantage is that I can spawn heavier circles.
Last edited at 2010/01/15 08:15:44 by RaRaMalum
1) No problem with glue.
2) Body id changed, need to detect it via app.step
3) Depends on what you want to make - if we talking about RaUnit-alike stabilizer, adding gravity for spawning circles is exactly what you need to provide zero-affect on falling/moving. Why you need harder circles? Just add more angvel - it's unlimited.
Last edited at 2010/01/15 08:47:21 by Kilinich