Browse Search Popular Register Upload Rules User list Login:
Search:
Flying Fortress with working Shield (FINALLY WORKING)

Image:
screenshot of the scene

Author: TheLD

Group: Default

Filesize: 57.91 kB

Date added: 2009-12-26

Rating: 5.8

Downloads: 479

Views: 1237

Comments: 6

Ratings: 3

Times favored: 0

Made with: Algodoo before v1.8.5

Tags:

Scene tag

This "flying" platform is eqipped with a shield which will turn off when its damaged enaugh. After some time it will turn on again with full energy.

Known Bugs:

After SimStart the value of the Shield stright will be incrased form 1000 to 1003. It doesn´t really care. But it would be good when someone could fix this.

When the shield still collides after it´s gone, click (after you started the Simulation) on it and type into the sctipt menu under "collideSet" instead of "1":

{scene.my.shieldc}

EDIT: I fixed this with a laser which will set the collideset of the shield to {scene.my.shieldc}. But this is not a permanent solution...


I hope you´ll enjoy it!
TheLD
Sry for my bad english! :angel:

I will upload a working version which will work in Phun when the second bug is finally fixed.
Last edited at 2009/12/27 16:01:49 by TheLD
Please log in to rate this scene
edit
Similar scenes
Title: Combat Trooper 1
Rating: 8.5325
Filesize: 253.14 kB
Downloads: 963
Comments: 14
Ratings: 77
Date added: 2009/01/25 14:10:45
Made with: Phun
no image found for this scene
Rating: rated 8.5
download
Title: Very Realistic Car -Mechanical
Rating: 8.2474
Filesize: 0.69 MB
Downloads: 4315
Comments: 27
Ratings: 190
Date added: 2009/02/21 16:16:25
Made with: Phun
Rating: rated 8.2
download
Title: Quest of the Golden Knight 4
Rating: 5.625
Filesize: 407.41 kB
Downloads: 8253
Comments: 5
Ratings: 2
Date added: 2019/08/19 05:23:08
Made with: Algodoo v2.1.0
Rating: rated 5.6
download
Title: 8 Cylinder Engine (Completely Working!)
Rating: 6.1667
Filesize: 396.08 kB
Downloads: 7336
Comments: 10
Ratings: 6
Date added: 2009/04/10 02:16:31
Made with: Phun
Rating: rated 6.2
download
Title: fully operational IMPERÄ°AL STAR DESTROYER
Rating: 5
Filesize: 53.77 kB
Downloads: 582
Comments: 0
Ratings: 1
Date added: 2017/11/24 20:40:27
Made with: Algodoo v2.1.0
Rating: rated 5
download
Title: Color Craziness Day 2 - Facility Fellony Part 3
Rating: 5
Filesize: 1.95 MB
Downloads: 1035
Comments: 9
Ratings: 1
Date added: 2019/11/23 12:15:05
Made with: Algodoo v2.1.0
Rating: rated 5
download
Responses to this scene:
Title Author Rating Downloads Comments Date added
Flying Fortress with working Shield (PHUN VERSION) TheLD 5.6 (2 votes) 439 1 2009/12/27 16:17:19
show grid
cool but you can't kill it , 7/10 because you can't kill it:tdown: :tup:
Yeah, it is really unbreakable! I've shot the power down to -200something and then... POOF! Restored! Back to power 1000.

Oh, btw: you don't need to say other how to correct the script. Simply do it yourself and then upload it again with that useful edit-link at the left of the scene title.
Last edited at 2009/12/27 11:53:56 by Papriko
The problem is:
When you save it WITH the line ({scene.my.shieldc}) and reload it again there is no {scene.my.shieldc} anymore...
The same happens when you type it in before you start the simulation...
After you started it the variable will be replaced against its value...

HELP! )|(
Last edited at 2009/12/27 12:26:06 by TheLD
Did you define your variable in the terminal (F11 when I remember right)? About so:

scene.my.shieldc := #a number you want it at#

Someone (I think it was KarateBrot) said once in the forum that := is bomb-proof. Much better than only a =
now you can start the Sim without lost of the variable.
But it still dont want to be saved...

after reload theres still the "1" instead of {scene.my.shieldc}...
Last edited at 2009/12/27 15:41:38 by TheLD
Maybe you should bring that to the Forums...