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HIGH Rpm glitch

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Author: Rhett97

Group: Default

Filesize: 35.18 kB

Date added: 2009-12-16

Rating: 5.6

Downloads: 498

Views: 897

Comments: 3

Ratings: 2

Times favored: 0

Made with: Algodoo demo

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Hold S till it reaches full speed.. and notice how the tracers stop and it apears to be still... then press Enter and watch what it does.
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WOW
It is supposed to do that. The tracer lays down another line every ten milliseconds. At 6000 rpm you make a full revolution every ten milliseconds. That means that the position of the tracer does not change which may appear that the wheel is not moving. The game updates at a maximum 100hz or 100 frames per second by default, which is a new frame every ten milliseconds which is how long it takes for the wheel to go around one time. If you wanted the tracer to update every millisecond the game would get very slow because every second 1000 traces were being made. Even then if you had a wheel that had a speed of 60000 rpm it would appear that the tracer was not moving at all. I hope this helped.
:rolleyes: ok