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Algo-Doll, The Ragdoll Masters Sequel

screenshot of the scene

Author: Ian151

Group: Default

Filesize: 1.07 MB

Date added: 2009-11-29

Rating: 6.5

Downloads: 872

Views: 1770

Comments: 5

Ratings: 4

Times favored: 2

Made with: Algodoo before v1.8.5


Scene tag

------2 Player game------

Remember the Ragdoll Masters Phun edition scene here?

This version Was made for Algodoo! It uses my I-Reader Phunlet to calculate the speed of each ragdoll to add damage bonuses! Please visit the previous Ragdoll Masters scene to understand more about this scene!

Version 8.1 details:

>Added the "I-reader" probe I made to calculate the velocity of the impact and perform the calculations to add extra damage. That now means faster ragdoll collisions will result in stronger, even more painful damage!
>Changed the hp percents to "HP" and brought them up very high "3000 HP" to match the new power of the velocity of each collision. There will be much more damage lost, and the damage will be even more extreme!
>New backround! It's not very impressive, but probably more interesting!
>Added visual damage stats in realtime! It will calculate how much damage will be reduced from a ragdoll's HP on a collision in realtime!
>modified Defaults a little. The Peril point is now at 100 HP.

White: WASD
(new) white's sword: F
(new) white's whip: G
(new) gray's sword: . (period key)
(new) gray's whip: / (slash and question mark key)

I uploaded this scene twice because the previous version was from Phun, but this scene uses Algodoo, so it was uploaded separately so that Phun users can still download the other version.

Will You AL GO DOO it?:*) :*) :*)
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This scene is a response to:
Title Author Rating Downloads Comments Date added
Ragdoll Masters (THYME) V7 Ian151 8.4 (26 votes) 4835 23 2009/06/15 18:39:46
show grid
how do you make it stop going slow motion when you hit?
look at the guide. I think it's called­unt = 0

(then press enter) in the console... press the `~ key or the F11 key to get there.:tup:
yay! i have found the easter egg but i will not tell it to anyone:lol:
hmm maybe add the dynamic camera and instead of pause the scene when someone won the loosers hinges should break:{*­lAhingebreakMult} would be 0 when the white loses and maybe their parts will get an attraction of -20 and a specific collideset