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Cluster Missile V2.2

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screenshot of the scene

Author: James510

Group: Default

Filesize: 387.33 kB

Date added: 2009-11-07

Rating: 6.1

Downloads: 1223

Views: 1383

Comments: 8

Ratings: 3

Times favored: 0

Made with: Phun

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Press 1 to fire, propels itself forward, and separates from engine. then the head opens and deploys 6 AP Shells, useful against large groups of enemies

V1.5 = Fixed Glitch
V1.7 = Added gyro for no apparent reason, changed bomb settings and removed some things
V1.8 = Removed small fragmentation
V1.9 = Fixed AP Shells.
V2.0 = Doubled Ammo Count
V2.1 = Fixed Timer
V2.2 = Better Shrapnel
Last edited at 2009/11/08 00:41:34 by James510
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overall really good, but i would work on the AP shell explosion cause it's weird.
ya, if i knew how to script, id make it have an epic explosion, on the other hand, if it hits something directly, its not gonna live too long. the thing that sucks is, its very innacurate
Last edited at 2009/11/07 23:26:10 by James510
where is the epic explosion? =O i like it! only sad there isn't a explosion
i said if i knew how to script, i would add, but since i can't, its only an AP shell. it does create alot of shrapnel
the most basic explosion is by spawning bunch of circles. hey'll collide with each other and fly away in various directions.
and the normal problem with cluster bombs happened... didn't detonate all
an along come a child...boom!:(
chances of the missle doing what its supposed to 25% once every four times, but when it does its awesome:tup: :tup: :tup: :tup: :tup: :tup: :tup: :tup: :tup: :tup: