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Bobs death 5: Bob's gforce limits

Image:
screenshot of the scene

Author: JonMac

Group: Collaborations

Filesize: 108.71 kB

Date added: 2009-10-29

Rating: 5.9

Downloads: 958

Views: 1376

Comments: 3

Ratings: 5

Times favored: 1

Made with: Phun

Tags:

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Bob by EPR_89
N0 5 in the series of bobs deaths,
more to come.
Accepting ideas for deaths!
Have fun!
Last edited at 2009/11/04 19:09:50 by JonMac
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this is cool i was thinkin of bob gettin shot or a car crash!:lol: :lol:
I have updated Bob (this time it is the last time... at least I hope it will be). If you want to do it manually select Bob completely, then switch to "select polygons" and set their restitution to 0.1 (should be 74 parts). This prevents him from bouncing after deep falls like he did before.

Very nice scene. If you want to see something really disturbing set the rotation for the motor to 50. It does not always work but you will know when it did (has to do with his head).

One little thing: He often looses parts from crashing in and through the seat right at the beginning. The reason for that is that the seat has only a density of 2kg/mē while Bob has 72kg/mē. At a realistic scale so high differences can lead to problems with high force collisions. I think you knew this before but perhaps other people don't know it yet and this is a good example for this problem, although it does not affect this scene very badly.
Again, very good "Kill Bob" scene.
Last edited at 2009/11/03 01:02:02 by EPR_89
IS THAT NATURAL?!?!?!?