Thanks to ThePhunDisaster's request in one of my scenes I thought about making a layer for Bob. The result is basically like the good old Bob with a layer

. Now you can customize your very personal ragdoll more easily.
If you like to see what's happening inside him you can easily delete the layer or make it transparent. I grouped it for every limb to make this as easy as possible for you.
I also included something that will be a standard in my future scenes:
B erases the blood (in case of performance problems).
Don't be fooled by the little red dots in the picture. I left some blood particles looking through the layer so you can select the blood in order to delete it or change its settings. When the simulation is running you won't see blood. Well, unless you make it come out.
Please credit me if you want to use it in one of your scenes.
Have Phun and don't forget to comment and rate!
VERY IMPORTANT:
There have been quite many uploads with Bob recently and I am really glad that you like him. But: Please try to be creative and post interesting, innovative scenes. Many of the existing are just about hurting him. If you tried to implement it into some kind of story or an animation people will give you better feedback, I promise you.
And please, test your scenes. Some of the files here in Algobox simply don't work because of minor flaws, e.g. a wrong colission layer.
Stay creative!
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Update: Bob has a realistic neck now.
Update: This is probably the last update for Bob. I optimized the neck. No head sticking in the chest anymore. Yay!
Update: OK, one last. I found a little flaw. I changed his restitution. Deep falls are more realistic now.