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BEND Modernized (SOUL-CRUSHING)

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Author: a_bored_coder

Group: Default

Filesize: 433.85 kB

Date added: 2026-08-05

Rating: 5

Downloads: 239

Views: 77

Comments: 5

Ratings: 1

Times favored: 0

Made with: Algodoo v2.2.4

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Insane. Extreme. Terrifying. Catastrophic.
Here, you'll learn...
They're called Soul-Crushing for a reason :y

SECTION THING!
there still won't be a BEND part 6, since that will be the last two difficulties
now we're at SC, the 4 (except it's like 7 or something) hardest difficulties, approaching limit of humans
And you do it, you finally reach THANOS

FEATURES
- New Tower
- too many keys
- decor

RANDOMS OF TODAY
- That means if you own the farm
- you own a lot of foo
- which is what everybody needs to survive

a_bored_coder, Aug 2026
Last edited at 2026/08/05 18:50:59 by a_bored_coder
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I don't actually know what the last two difficulties are, so...

YOU DECIDE!
Say what you think they are, with these:
1. The difficulties are the SC+ difficultes (Horrific and Unreal)
2. The difficulties are nil and a weird purple WHY?
3. They are neither of these

also this is my 500th comment
Last edited at 2026/08/05 23:03:40 by a_bored_coder
I think they should be nil and weird purple WHY?
I mean they look like that, but I thought it was strange to jyump from catastrophic to something beyond the limit of human players

I would probably have to change the icons if they were Horrific and Unreal
I thought it was those, but now that I researched it, those difficulties came back to EToH in March of 2022, which was actually before the release of BEND part 1 (january 2022), yet nil would have been removed before that?? I don't know what they are, only person who might would be 42 himself

high chance I might just change them to the SC+ difficulties tho

also if anybody would care: the citadel I wanted to make now has a frame and a name
I would give a hints for the name but nothing short of telling somebody the name would let them guess what it is (it is very odd)
Last edited at 2026/08/05 22:46:45 by a_bored_coder
Also, why did you delete the bmicro difficulty parkour?
A different project was going to be the reveal for that scene's chart