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Zeno's Paradox, The Half-Way Rule

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Author: Xray

Group: Default

Filesize: 81.7 kB

Date added: 2026-04-27

Rating: 5.6

Downloads: 93

Views: 64

Comments: 9

Ratings: 2

Times favored: 0

Made with: Algodoo v2.2.4

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Zeno of Elea, a Greek philosopher from the 5th century BCE, formulated several paradoxes concerning the physics of motion and the concept of infinity. In one of those paradoxes, he claimed that any object in motion cannot reach its destination because before it can reach its destination it must travel to the halfway point. After it reached the first halfway point it then must travel to the next halfway point of the remaining distance.... and so on forever, never actually reaching its destination! The motion of the rabbit shown in the scene is just one example of this paradox. The number units shown along the horizontal (X) axis can be meters, feet, miles, or any other unit of distance. After you run the simulation, click the "Click to Move Rabbit" button and watch the rabbit run halfway to the number 4 unit at the end of the track. Then you must click that button each time to tell the rabbit to run another halfway point.... again, and again and again. Eventually, after you reach some value such as 3.999999 the next click will allow the rabbit to reach the 4 unit. That's because of the fact that the math calculations in Algodoo have limited precision. If you had a calculator that has infinite precision (physically impossible), then the rabbit will never reach the 4 unit! Well, to prevent that from happening, we smart humans have invented a math concept (used mainly with Calculus) known as "limits" which allows us to get very close to the result of a calculation that, without it would cause an infinite series of calculations which would never end! That is the basis of Zeno's argument that an object can never reach its destination because it must move an infinite number of halfway points which, if truly were possible, would take more time than the lifetime of our universe!


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Last edited at 2026/04/28 01:49:59 by Xray
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This paradox always amazed me, it's obvious the rabbit or whoever can travel a few meters, cm, even yoctometers, but it couldn't be proven mathematically for over millennium

Though I always heard it was the other way around, the rabbit couldn't reach the halfway point because he first had to get halfway there (1/4), which before that he needed to get halfway to THAT point (1/8), and so on infinitely
Yup, there are a few different versions of this paradox floating around the Internet, and mathematicians have been discussing them for a very long time. I love this stuff! :lol:
Nice work. :tup: That topic was part of my first pseudo-"scientific" paper" way back in school in 11th grade ("Paradoxa of infinity in mathematics"). Such thought-experiments can force us to deeply rethink our models of reality. Quantization of space is probably one way to escape the paradox (which is ironically what every simulation ultimately has to do as you pointed out).

"That is the basis of Zeno's argument that an object can never reach its destination because it must move an infinite number of halfway points which, if truly were possible, would take more time than the lifetime of our universe!"
I´m not sure whether that last part is actually Zenons arguement here, since every consecutive half-way takes less and less time to complete we do not arrive at infinite required time. I think it is more about the failure of our mind to conceptualize infinite moments of movement (which is more akin to the way a_bored_coder described it: that it is impossible to even initiate movement since you can not define a way without defining its half-way, which again is impossible without the half-half-way and so on...)

You can probably increase the number of neccessary clicks to reach 4 by setting sim.frequency to its max value of 36000Hz and adjusting the pos-addend in poststep (but I don´t know if that would be too laggy):s
Thanks!

Quote: "You can probably increase the number of neccessary clicks to reach 4 by setting sim.frequency to its max value of 36000Hz"

That's interesting! I thought the max sim frequency value was 1200Hz. I've been hanging around Algobox since the year 2012 and during all those years I don't recall anyone mentioning that much higher sim frequency value. How did you learn about it?
I learned about it 3 years ago, when I created my scene of lissajous-figures, which required a very high frequency to show smooth shapes. I just tried to get it as high as possible for testing and 36k was the maximum algodoo allowed. Glad I could tell you something formerly unknown about algodoo, certainly didn´t expect that:D

(you even commented on my scene back then and I put in the description that it uses 3,6 kHz. so you could have learned about it a bit earlier ^^)
Thanks again. At my age, it's a wonder that I can remember what color socks I put on this morning, and all my socks are black! :lol:
lol
:D good choice though, saves you the hassle of sorting the pairs
Exactly! :tup: