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Hit and miss spawn engine HE model stationary

screenshot of the scene

Author: Torpedo

Group: Default

Filesize: 47.1 kB

Date added: 2009-08-18

Rating: 6.8

Downloads: 2116

Views: 3358

Comments: 7

Ratings: 5

Times favored: 2

Made with: Phun


Scene tag

Much more powerful version of my original hit and miss spawn engine.

now limits to 180 rpm, and runs up to 200nm of load torque. Although it runs a bit more steady at 150.

to start if you stall it, just hold right.

I will continue to work on more powerful hit and miss spawn motors, any requests or comments welcome. Please comment and rate!

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Most stable engine I have ever seen! (Ran for 1 hour straight with the governor removed!)
Your braver than me, I've actually never ran it without the governor funnily enough! may have to try now though, lol.

Do know that voids warranty though, right? *points at label on engine casing* :P
whoa, you actully left the scene up for a whole hour just to see how it ran!
Thats what I call testing...
Anyway, simply great engine, all around. Nice work. Now someone needs to model a threshing machine and a belt for it. Or a wood saw.
I have no idea how a threshing machine works, but i think I could throw together a wood saw of some kind. be cool to try and make a sawable log, too.

I was thinking belt power too, might be an idea to add a take off wheel for that. I'll see what i can come up with!

Tbh hes not the only one who went to the extreme at testing, to make sure the governor was tough enough i just left it running and did other things, just checking on it every now and again lol. wanted to be sure it wasn't going to embarrass me by being rubbish at its special feature:lol:
I tried adding a chain around the... whatever the grey wheel thingy is (I have no clue as to what any parts of an engine are)
and to a circle on a hinge...
It Exploded into a million pieces:blink:
How did you make such a nice flywheel?
this motor is awesome and i like how its fairly accurate in the way it runs