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Pointer (works with torque)

Image:
screenshot of the scene

Author: KarateBrot

Group: Default

Filesize: 46.25 kB

Date added: 2009-08-04

Rating: 5.6

Downloads: 1036

Views: 2552

Comments: 2

Ratings: 2

Times favored: 0

Made with: Phun

Tags:
Javelin,
Pointer,
torque

Scene tag

It's a test for the targeting system of my FGM-148 Javelin

The pointer always points towards the orange box.
No springs or anything connected to the pointer! It's working with the torque of just one spinning circle.
I scripted a motor with a variable acceleration (not speed). The higher the acceleration of the motor the higher the force (torque) that rotates the pointer into the opposite direction. There's no bug I used. Pure physics.
It also works with gravity. I just turned it off.
Last edited at 2009/08/08 00:58:32 by KarateBrot
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No offence but if you look on my K-Pointer / K-Probe phunlets and demos you find better way to do your task.
http://www.phunland.com/f … hp?id=8164
http://www.phunland.com/f … hp?id=8218
At this moment your pointer is not very good, but I respect the work you did! :tup:
Last edited at 2009/08/05 19:54:15 by Kilinich
thanks for your tips.
i know it's not the best but primary i don't want to make a pointer. i am testing out something for the targeting system for my javelin. once implemented to it it should force the javelin to fly automatically towards any point i want to lock on. and if it's ready it supports two attack modes. direct attack to simply attack the shortest way and top-attack where the javelin rises 150m and then attacks the target from above. your phunlet is of course awesome and very useful but that's not what i wanted to build;)
I just looked at my "what-so-ever" and then got the idea "hey this could be a pointer" and uploaded it:D
Last edited at 2009/08/31 02:22:15 by KarateBrot