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Laser Fragmenter

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Author: s_noonan

Group: Default

Filesize: 66.09 kB

Date added: 2024-10-06

Rating: 5

Downloads: 442

Views: 161

Comments: 10

Ratings: 1

Times favored: 0

Made with: Algodoo v2.1.0

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Cuts shapes into multiple pieces.
Last edited at 2024/10/14 12:00:34 by s_noonan
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Wow, it's the 21st century version of the Ronco veg-o-matic slicer/dicer!

The quantity and quality of code is impressive. Nice work s_noonan!
Thanks.
Suggestion: As you know, it's never a good idea to require users to enter edit mode and change variable values in order to modify how a scene operates. It's better to provide simple, convenient controls that allow users to adjust those values while the simulation is running.
Yeah, sure, whatever.;)
Last edited at 2024/10/11 09:51:49 by s_noonan
I'm glad that you are happy and excited about making those changes I suggested.

Anyhow, I like the way you did it, and it is much more like a finished product now, IMHO. Nice work.
Thanks.
Everything seems to work as expected except for the "randomColor" checkbox. Sometimes when I click on it nothing happens until I click on it a second time. There is a delay (probably from computer lag) that seems to be happening. My computer is not exactly a high-speed gaming computer, but on the other hand it's not old and sluggish (like me).
Make sure Options|Autosave and Options|'Automatically check for updates' are unchecked. Click slower. I can reliably click 20 times in 20 seconds on my 11 year old PC. You can change "_c > 11" to "_c > 5" in the checkbox update method. "_c > 11" is a compromise between responsiveness and lag for any GUI in any scene. I'm not ready to start tuning it for each GUI in each scene, but I will do it for this scene since there are only (8) instances of "_c > 11".
Whatever you did in your last update fixed the issue that I mentioned. Overall the controls are much more responsive. Nice!
Thanks for the feedback.