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Xok DNA mutation simulation

Image:
screenshot of the scene

Author: AlgoScience

Group: Default

Filesize: 0.55 MB

Date added: 2024-08-08

Rating: 5

Downloads: 1350

Views: 236

Comments: 10

Ratings: 1

Times favored: 0

Made with: Algodoo v2.1.0

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This shows the Xok Organisms able to mutate their color
by touching another Xok that has a different color

Invention Created for Little
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I don't fully understand the genetics of mutating cells but I know when someone is proficient at coding, and you definitely are. Good job! :tup:
oh hi xray, do you know a way to for a object to change its own coding?
Sure, but why would you want to do that?
because i want to mimic real natural selection in algodoo
Here is an old scene that I published about 11 years ago. It doesn't say much about how to do it, but it provides some philosophy about why writing self-modifying code is not a good idea, especially for professional programmers. I can give you a few details about how I did it for a couple of scenes that I published here on Algobox (If I can remember what they were! LOL)

Self-Modifying Code
Last edited at 2024/08/09 05:06:11 by Xray
For natural selection, I would use variables to control aspects such as growth rate rather than modifying the code itself.

To create a new persistent variable in an object, open the script menu and locate the empty black textbox under the "Scripting is unsupported" warning. Now, type _variablename = (value).

From here, you can change the variable to whatever! You can also change variablename to whatever you like. Just remember to keep the underscore before it -- that way Algodoo doesn't delete it when the scene reloads! :lol:

You can access this variable just like any other variable in a script, and you can also store a script within the variable and execute it as a command.

I hope this made sense, and I hope this helps!:lol:
It's 1:30 AM here though, so I should probably go to bed now.

P.S. I can post a demo scene featuring something similar to natural selection if you like!
Last edited at 2024/08/09 06:34:21 by Little
Good information, Little! I'm sure AlgoScience can learn a lot from your experience programming mutation and natural selection. :tup:
I have a couple of old scenes back from my super overconfident/mean days (2019 or 2020 - 2022) that simulate a crude form of natural selection, I may try to eventually remake those scenes but I don't like to think back on those days to be honest and that's also a lot of the reason why I don't like making algodoo computers anymore:/

Nonetheless though I am fully willing to make a natural selection scene!
Last edited at 2024/08/10 05:46:14 by Little
Hey Little, may you help me for finding the way to make my Xoks to be what i call a "Perfect Organism" a way for them to self-grow, become a ecosystem and make them the most complex creature in the game, also making them move

i want Xoks to be a actual species in algodoo, the reason why i created them in the first place was i was bored and maybe scared of the lack of life and emptiness in a algodoo world, no life, no ecosystem, only you with the power of a god, i want xoks to become self sustaining, as a ecosystem and as how in real life

P.S i like your computers Little, they actually inspired me to code the Xok
One way of making a simple natural selection would be to make them have a medium lifespan, if it doesn’t adapt, then it dies off, it it adapts, it survives and duplicates after a few seconds, basically some random mutations it could get and if they are good they live and duplicate, if they are bad, it wouldn’t survive and die, but I don’t know how to code so I can’t make a code