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IM's Algodoo Marble Collection

Image:
screenshot of the scene

Author: IrregularMarble

Group: Marble & Athlons & BFDI & Camps

Filesize: 3.54 MB

Date added: 2024-06-14

Rating: 5

Downloads: 12335

Views: 1377

Comments: 4

Ratings: 1

Times favored: 2

Made with: Algodoo v2.2.3

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Please read the disclaimer first before entering the marble pack.
...................................................
-- DISCLAIMER --
* Version 1.5.0.x is now considered obsolete. The assets will be transferred into Version 1.6 (which is in development).
* Please note that there are too many marbles that causes your computer (or PC) to run out of memory. In that case, please put the marbles into your red car (component).
* If you want to use this in your marble race, please credit me before using it in marble races, or videos, etc.
...................................................
CUR-
RENT VERSION: v1.6b2
* Version 1.6 - The Big Packaging Update *
- Added new marbles: Neon, Bauxite, Shojohi, 3 members of the Chocolate family (Dark, Milk, White), 3 traffic light colors (Tf. Red, Tf. Yellow, Tf. Green), Clay, Cigar, Tungsten, Fire, Caramel, Cinnamon, Gamboge, Desert, Wetland, Atmosphere, Ozone, Alpine, Bright Navy, Dark Violet, Nightlight, Electric Violet, Veronica, Cursed Magenta(?), Fire Engine Red, Rich Magenta, Cranberry and Licorice.
- Renamed Grey (and other colors named after him), Japanese Violet, Brake Nitro, Ghost White, Coke into Gray (still named similarly imo), Sumire, Buff, Ghost and Cola respectively.
- Added new and refreshed colors to previous colo(u)rizations of marbles (see above the naming section), most of the changes are based of the web-colors.
- Splited Scarlet into 2 colors: Scarlet (web-color) and Red-Orange (original), so does Neon Green into his/their greener colourization and Green-Yellow (old color), and Azure into his more radically-looking color wheel colorization and Vivid Blue (old color, colder).
- Added 3 color-changing marbles: Black and White, Glitch and Random (thanks Ismael for Glitch and Random)
- Added 3 trailed marbles: Two-color (seen on carykh's AMR S3 and TheMarbleousMarbler's Fan Marble Race), White and Black Trails (seen on John Dubuc's AMRs, can be customized).
- Added 2 misc. marbles: Tracer and customizable "Light" (seen on Henry Zhang's Light Marble Race and therollingdice's marble race [idk what the name is]).
- Added Stripe and Sliding Rainbow as part of the scripted marbles.
- Added Yin-Yang, CD and Sparkling Night as part of textured marbles.
- Added John Dubuc's styled marble.
- Added texture to Laser.
- Created Doc671's marbleous legend, Deletion! This is a marble which has square trails that will disappear within less than a second, and have a secondary trail.
- Added Peach Fuzz as part of PANTONE's Color of the Year 2024.
- Added 13 Randomized Colors (previously known as Randomy Colors by George). The colors are randomized and not transcluent by the way.
- Added Referenced Colors! You know what I mean, taken from video game characters! Try to find references to these colors...;)
* Version 1.6 Beta 1 hotfix A:
- Added 3 cursed colors from Jack Spero and moved them (along with Cursed Magenta) into "Random Colors" section.
- Moved Among Us colors to "Referenced Colors" section.
- Changed Spring's color to resemble the HTML Color "Spring Green", thus adding "Light Lime" and removing "Spring Green" to avoid confusion.
- Renamed "Shiny Gold" to "Gilt Gold" (or Glided Gold).
- Fixed Ultra Violet's and Ultimate Gray's material names.
* Version 1.6 Beta 1 hotfix B:
- Changed the font into Arial to match with v2.2.3 update
- Added rainbow text in "Special" section
- Moved "Metroid" to Referenced Colors section
* Version 1.6 Beta 2:
- Added some new colors
- Changed some colors (such as Turquoise, Carmine or Cornflower)
Last edited at 2025/02/02 00:33:40 by IrregularMarble
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