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Mezquita de Coquimbo (Detroyable V.2)

Image:
screenshot of the scene

Author: Karl0z

Group: Default

Filesize: 1.61 MB

Date added: 2023-10-22

Rating: 5

Downloads: 3332

Views: 452

Comments: 20

Ratings: 1

Times favored: 0

Made with: Algodoo v2.1.0

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Scene tag

The "Mezquita de Coquimbo" or "Mohammed VI Mosque". is a mosque located in the Chilean city of "Coquimbo". The construction began in 2004. led by Moroccan architect Faissal Cherradi, and finihed in 2007, the building was inagurated by then mayor of Coquimbo, Oscar Pereira, and Moroccan delegates.
Info taken from Wikipedia.
Updates: shaded bricks, shading on the little balls in the spire, removed some borders from shapes, shading from teh spire and 2 secrets (theyre not so surprising)
Last edited at 2024/11/23 15:23:22 by Karl0z
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this is my first destroyable building so it sucks. also no offense to anyone, since its a detroyable mosque.
good for first try i guess

anyways, do an eiffel tower next
Thanks, VankaGaming. i'll try my best to make it as acurrate as possible:D also, there are multiple destroyable eiffel tower scenes so you can check them out! i did this buildng because it was pretty simple and easy.
this thing is absolute trash
EXCUSE ME, DO NOT HACK AND COPY SCENES WITH COMMENTS, XRAY WILL GET YOU BANNED
VankaGaming -- Thank you for your report. Here is my reply to you:

1. There are many thousands of scenes in the Algobox archive, and because of that fact, it is impossible for me to determine who the original scene creator was. For example, this scene that you claim was copied from someone else may have been copied by 10 or 15 other people! Sometimes only parts of a scene gets copied and uploaded. Then someone else might copy that modified scene and upload it as their own.

2. You claim that user Karl0z is a "hacker" who copies scenes and other people's comments. I see no evidence of that.

3. In your report you wrote "PLEASE BAN HIM". In the future, please don't tell me to ban people. I will decide who gets banned and who doesn't by determining if they violated the Algobox rules. If you want to report other users, that's okay but leave the decision to ban or to warn them up to me.

Thanks,

Xray, Algobox Admin
i am really out of mind
WHAT? i am NOT copying anyone????????'? HOW AM I HACKING'????????? I CREATED THIS MYSELF WHAT
WHY DID YOU DO THaT
THE SCENE WAS ORIGINALLY CREATED BY AN ANOTHER GUY THAT I DONT REMEMBER, YOU COPIED HIM!!!!
I NEVER COPIED ANYONE??? BRO THIS IS THE ONLY MEZQUITA DE COQUIMBO SCENE IF YOU LOOK MEZQUITA DE COQUIMBO UP ON ALGOBOX, THIS IS THE ONLY ONE!! I GOT THIS IDEA BY MYSELF!! WHY ARE YOU TRYING TO GET ME BANNED FOR SOMETHING I DIDNT DO?????
VankaGaming -- Please stop accusing Karl0z of hacking and copying other scenes. This was his only scene, and I found no evidence that it was copied from someone else. If you continue to accuse him of such things, then YOU are the one who I will ban for causing trouble with your baseless accusations. I hope you won't force me to do that.
Hi Karl0z!

That's a pretty good building for the start!

If you need any advice - it will be better if you will use different collision layers for defferent parts of the building so that they won't collide with each other and the building would be stable. That way you could spread the building into three parts:

1 - Core (the tower it's self) that goes from the ground to the top and holds all the other parts - that should be the strongest part;
2 - The lower part with the arches;
3 - The roof

Also you can check the "brake" box in the axles option and choose the motor torgue so that the axles won't be able to rotate.
Also you can make the bulding much heavier and make the brake limit of the axles much higher.

If you want more details you can check out all these properties in my last scene "The Spass Tower", this is my most advanced building so far in terms of building technique and collapsing realism, though I had to sacrifise some performance speed😁

You can see how I work with layers by going to the Game Options > Layers and go through the layers by checking and unchecking each layer to see how it looks.
Also you can delete all the parts with textures and "the ground" polygon to see how the "underground" part looks like.

Hope that helps!
Good luck! 😃
Hi, Messiah!
Thanks for the feedback! I'll try to make this scene better using your advice, again, thank you SO much for commenting in this little scene i made! I'm really passionate about this now, and i'll try my best to make this scene at your level of cool!
Thanks for the advice!
Kind regards: Karl0z.
I've updated the scene, the "Core" and the "Base" now have different collision layers, and, like you said, i made the structure heavier, and made the breaking points of the axes much higher. (around 200 and something.) So yeah, hope you enjoy this update!
THE ROOF AND EVERY UPPER PART IS ALMOST FINISHED! THE BUILDING MAY BE COMPLETED TOMORROW OR TODAY!
its finished.
ueugueughueg
yepi
yipi:tup: