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Marble Randomizer Survival

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screenshot of the scene

Author: :3 AmazingVictor

Group: Default

Filesize: 69.55 kB

Date added: 2023-09-25

Rating: 5.4

Downloads: 2229

Views: 211

Comments: 1

Ratings: 2

Times favored: 0

Made with: Algodoo v2.1.3

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The marbles lose or gain HP based on RNG

You may change the HP or color of the marble.
Change the HP by using the _HP variable in the script menu. (128 by default)
You may also change the range by modifying the random value multiplier
and subtraction offset.
The scene automatically stops at 1 marble left.
Last edited at 2023/09/26 00:47:51 by :3 AmazingVictor
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BUG: I noticed that the marble counter said undefined, you defined the text as 'my.scene.marbles', you need to switch the 'my' and the 'scene' otherwise it will say undefined (it should look like this: 'scene.my.marbles'). You also didn't add _ next to the 'marbles', making it temperately, causing variables to be undefined when the scene is saved and then loaded/downloaded. Contact the thyme-script professors (e.g. Xray) to learn more about it.
Last edited at 2023/09/26 21:55:17 by BlueMoon2607