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FPPRG(Fast-Paced Platformer Racing Game) v1.1

Image:
screenshot of the scene

Author: CPJchute

Group: Default

Filesize: 18.88 kB

Date added: 2023-09-19

Rating: 6

Downloads: 2469

Views: 649

Comments: 44

Ratings: 3

Times favored: 0

Made with: Algodoo v2.1.0

Tags:

Scene tag

Inspired by UnityDogGaming04's PTF(Portal-Inspired Momentum Platformer), Scene ID: 217560

Changing refresh rate AND simulation speed for speedruns is allowed, but here are the ALLOWED refresh rates!

>60 Hz(Default refresh rate)
>120 Hz and higher

<CONTROLS>
W: Jump
AD: Move
Q: Instant Teleport, 2 meter range(Circle radius is 0.25 for comparison!)
E: Throw TPPearl(Based off of Minecraft's Ender Pearl)

<120+ HZ LEADERBOARD>
1. Leaderboard(HZ not commented) - ~4.60
2. CPJchute(144 HZ) - 7.7152777
Last edited at 2024/02/20 04:49:54 by CPJchute
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6.35 on 60Hz at 1X speed!

Anyway, fun scene!

Jumping doesn't seem to work though.
I just got a score of 4.8 on 60HZ now!
Last edited at 2023/09/19 17:00:56 by Little
cool, me rate high/10
60HZ score: 6.56...
i forgot to add that, i guess i am updating 1 scene 2 times in 1 day.
Revolutionary technique discovered, 4.0333338 at 0.1X speed!

Technique: Do the first 2 parts just as normal, but at the last part(the top), Do not push the ball, Instead Try to push through the box(the one right next to the finish)
Fan games!!!!!!!!! My first run (60hz 0.1x) got 5.8!
Protip btw, you have code that sets the camera's position relative to the player already, having the follow setting on isn't necessary. Plus, at low framerates, it's a little jarring.
New score: 4.45!
Nevermind, world record achieved! (3.6833336 @60Hz 0.1x)
2.76 @ 60hz 0.1x
SLOW MOTION RUN (60hz)
(RECORD) ~2.40 @ 60hz 0.25x

(FORMER) ~2.47 @ 60hz 0.25x
(FORMER) 2.71 @ 75hz 0.25x

NORMAL SPEED RUN (60hz)
(RECORD) ~3.83 @ 60hz
Last edited at 2023/09/22 18:16:49 by 42flowermaster
60 Hz Run
Short: 4.75 s
Long: 27.53 s

120+ Hz Run
Short: 4.60 s
Long: 33.00 s

Slow Moton - 60 Hz Run
Short: 4.55 s (x 0.125)
Long: 11.42 s (x 0.125)

Nice Game!
Updating the leaderboards!
I WENT OUT-OF-BOUNDS BY CLIPPING THROUGH THE TOP WALL!!!

This is quite something. I THOUGHT I FIXED IT(in the development process)
I found a bug; I can't jump

the problem might be that any jump variables are not initialized
(120Hz, normal speed, initialized _jump variable in script)
UPDATED: 3.57
FORMER: 3.60

(60Hz, normal speed, initialized _jump variable in script)
UPDATED: 2.88!!!
FORMER: 3.25!!
Last edited at 2023/10/10 17:41:21 by 42flowermaster
GOT AN AMAZING PB(2ND PLACE)! 3.4333334

Also, PLEASE EXACTLY SPECIFY TIMES!
9.0333338 with normal speed
900 Downloads? This is amazing. Also FajowyYT, there are some speedrunning techniques that could help you with this level

--MOVING QUICK--
Simply hold Q and point at a wall, ceiling or floor and point the laser in the direction you want to go while still making sure that the laser is touching the wall/ceiling/floor. From here on. I'll be calling this "Quick Glitch".

--SPEEDRUNNING APPROACH--
First, check my comment on a 4.0333338 0.1X run. Here are how the first 2 parts are done. First of all, do a "Quick Glitch"
on the celing and move left. Then, jump up onto the ceiling platform, and "Quick Glitch" on it(right). Once you go as far right as possible, throw a pearl up. After that. Do as the technique that I found on the comment that you may have checked.

Tell me if you can't understand something here. As a 10-year old that's bad at explaining, You may not understand something here.
Uh, maybe you put mine's on '60hz' leaderboard instead of '120hz'... can you mind on changing that, please?
PB 0.1X is 3.2333333 60hz
7.21666667 60hz 1x spd
PB/WR .1X 2.23333 60 HZ
Hey! I'm not dead.
oh sry updating again
(Updated)

60hz by system.maxfpsplaying = 60
Slow motion, 0.25x
Time: 2.3 exactly

I did get 2.15 but then I realized I was playing at 75hz slow motion...
(upd: got 2.30 again but wasn't even touching the finish?????)
ty
3.7666669 60hz 1x
im still playing this
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