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RA2Unit

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Author: RA2lover

Group: Default

Filesize: 16.13 kB

Date added: 2009-07-10

Rating: 5.6

Downloads: 390

Views: 1881

Comments: 4

Ratings: 2

Times favored: 0

Made with: Phun

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Credits go to RaRaMalum. the difference between that one, and this one, is that non-thymers can use mine(no scene.my variables need to be declared).

Uses collision group G by default - dont touch it.(you can change the collision group too, but dont change the no self collision/collides with water checkboxes).

The only known bug is that, if the object spins too fast, the RA2Unit will help it to spin more instead of stabilize it.

you can change power by adjusting the motors' RPM - dont overdo it through...
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This scene is a response to:
Title Author Rating Downloads Comments Date added
Raunit 2.0 RaRaMalum 7.3 (7 votes) 1026 10 2009/07/05 20:24:05
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hm doesnt work
it just spins even i put thing on it
do you attach w/ 2 hinges, a fixate, or what?:unsure: :s
@tank2333: It doesn't damp angular velocity. so, to do so, just fit a lucid device in^^
@stinkbomb: you can use hinges or fixates, it doesn't matter that much
nice:o
Last edited at 2009/11/12 12:28:37 by simey j dude