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Position Locator

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Author: s_noonan

Group: Default

Filesize: 89.4 kB

Date added: 2022-12-17

Rating: 5.6

Downloads: 293

Views: 178

Comments: 11

Ratings: 2

Times favored: 1

Made with: Algodoo v2.1.0

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Position Locator
Last edited at 2022/12/22 11:50:48 by s_noonan
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Cool!
this guy's brain is 3 times smarter than me
daniel123cat -- I would estimate it to be more like an order of magnitude smarter.
s_noonan -- Unless I'm not using it correctly, this position locator doesn't seem to be working correctly. I drag it around as directed, then when I click the GO button it always returns to the origin [0.0,0.0].
Enter a different location if you want to go somewhere else. I will add some notes to the scene.
Last edited at 2022/12/18 07:10:36 by s_noonan
Observations:

First the good news: Having detailed instructions made a huge difference. Nice work.

Now the not-so-good-news:
1. When Algodoo is Paused (Edit mode), it often requires two presses of the GO button. In Run mode, it works correctly (one press).
2. I think your notes should say something about the entered X and Y pos values must be in the correct format including square brackets and comma.
3. While the widget is fixed at a location, the x/y readout at the bottom of the widget keeps changing while the cursor is moved around the scene.
4. Your Notes #2 has a typo: "simulation"

It gets worse: The widget goes to a different x/y pos depending on what part of the GO button gets clicked! It seems to be cursor-location dependent. :huh:
Last edited at 2022/12/18 17:14:02 by Xray
1. When Algodoo is Paused (Edit mode), it often requires two presses of the GO button. In Run mode, it works correctly (one press).
A: It requires a slower than normal press in both cases. That's because the event listener is written in Thyme.

2. I think your notes should say something about the entered X and Y pos values must be in the correct format including square brackets and comma.
A: OK.

3. While the widget is fixed at a location, the x/y readout at the bottom of the widget keeps changing while the cursor is moved around the scene.
A: That's because it's the mouse position. I didn't have enough room for "Mouse Pos [x, y]: [100.234, 200.567]"

4. Your Notes #2 has a typo: "simulation".
A: I see I am slurring my words. Thanks.

5. The widget goes to a different x/y pos depending on what part of the GO button gets clicked! It seems to be cursor-location dependent.:huh:
A: That's by design. I figured it was close enough. I may fix that.

I plan on fixing the scene, but not right away.
Quote: "I figured it was close enough. I may fix that."

OMG! I never in my wildest dreams thought that s_noonan would make a statement like that! :lol:
It gets better with each update. Nice work, as usual. :tup:
Thanks. It seems I am not as critical with my own work as I am with some scenes made by others. This scene can be used in conjunction with the object lister scene to help find outliers.
Exactly! Those annoying outliers can be frustrating to find especially when they are far, far away in another universe! :lol: