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Blue Moon's Algodoo Facility 2

Image:
screenshot of the scene

Author: BlueMoon2607

Group: Default

Filesize: 0.7 MB

Date added: 2022-08-13

Rating: 5.6

Downloads: 6883

Views: 1103

Comments: 12

Ratings: 2

Times favored: 0

Made with: Algodoo v2.1.0

Tags:

Scene tag

Welcome to Blue Moon's Algodoo Facility 2! This is a remix of this scene, if you wanna check it out, CLICK HERE to take you to the original scene!

This is another core game that you can destroy the core by adjusting the level high! You can click the blue button to cool down the core to prevent meltdown! Here are the core status:

COLD ... <3500 °K
OPERATINAL ... 3500 - 12500 °K
CAUTION ... 12500 - 25000 °K
UNSTABLE ... 25000 - 32500 °K
DANGER ... 32500 - 40000 °K
MELTDOWN ... 40000+ °K

If it reaches meltdown, the core will detonate in T-100s! If objects or liquid collides each other, they will also detonate, just same as original one! Having fun? Rate this scene!
WARNING: Do not exceed simulation speed too high or it will break!!
Last edited at 2023/08/11 14:03:34 by BlueMoon2607
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Hi BlueMoon2607,

Just a couple of suggestions:
1. "Facility" (not Factility)
2. You have the script: app.gui.playMode = sim.running in PostStep, but it really should be put in upDate. upDate executes script regardless if the sim is running or not. So, the scene will automatically go back to EDIT mode when the sim is no longer running which is how it should be done.

Except for those two things, you did a great job on the scene! :tup:
Nice scene bro
I really like this.
Is it inspired by Innovation Inc?
@Little - Not really, there are some different assets and functions, and I didn't take Innovation Inc.'s assets and functions. At some point, I have not cloned Innovation Inc., and the title of the scene says "Blue Moon's Algodoo Facility 2". It was not inspired by Innovation Inc., correct me if I am wrong... :)
you forget to say thanks to my comment, bad manner
you said "bad manner" despite the creator most likely not seeing it, bad manner
also: "operatinal" would like this fixed!
@Becatto - Absolutely!:)
TEXTURE BUG: I encountered an unexpected moment when the texture in the scene was changed, it happens when you put a texture in the scene with the same name as a different old scene, in that scene, textures will be messed up. I have found an asset that has been changed to the following: OPERATIONAL & UNSTABLE screen asset. I will be updating the different scene that has the same name on this scene. When putting textures in the scene, make sure that the name is not "Untitled", or "Capture" or has the same name as the different scene, because this scene or another scene has occupied it. Thank you for understanding and HAPPY NEW YEAR!! :)

UPDATE: The bug has been resolved, you might need to reset the configuration after this, just to make sure that the texture doesn't have the same name as the different scene. :tup:
Last edited at 2023/01/28 10:12:45 by BlueMoon2607
my texture operantirenl and unstable in my football thing was messed up before ant it was trees and bells
thats what the red text says
@rjoseph - That's correct, you need to name your texture and never leave the name like "Untitled.png" because the textures can be downloaded when you download the scene on Algobox, but if you have an existing texture downloaded, it can be overwritten if the scene has a texture that has a same name.