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Modula Particle Sim

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Author: UnityDogGaming04

Group: Default

Filesize: 112.96 kB

Date added: 2022-08-03

Rating: 5

Downloads: 1448

Views: 282

Comments: 3

Ratings: 1

Times favored: 0

Made with: Algodoo v2.1.0

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Some random particle sim where each particle type has its own distinct properties and rules for changing into other particles. May be laggy on old machines.

Unfortunately, the particle interactions are not deterministic, though when one particle is hit with another, its _state gets the _state of the colliding particle added to it. Because of the two collision events being carried out separately and not necessarily in the same order, not every collision has one outcome. _state defines each particle as follows:

0: black, infinite friction, unbouncy
1: white, 0 friction, bouncy
2: red, 0 friction, adhesive
3: green, 0 friction, anti-adhesive
Last edited at 2022/08/06 02:14:17 by UnityDogGaming04
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Interesting scene! :tup:

Suggestion: Specify the properties and rules for each colored particle in the scene description so that users can understand why and how they change colors when colliding with other particles.
Unfortunately, I found out that based on the way collisions work, the rules to the reactions aren't deterministic, but I can add some info on what the particles do.
That's helpful. Thanks!