Browse Search Popular Register Upload Rules User list Login:
Search:
Energy Contstraint Contest Entry

Image:
screenshot of the scene

Author: faytree

Group: Default

Filesize: 444.24 kB

Date added: 2022-04-09

Rating: 5

Downloads: 558

Views: 402

Comments: 6

Ratings: 1

Times favored: 0

Made with: Algodoo v2.1.0

Tags:

Scene tag

A somewhat cheeky entry from me:P

Update: Tweaked the car with a cheekier upgrade, now it completes the course under 3.5s
Last edited at 2022/04/10 02:09:20 by faytree
Please log in to rate this scene
edit
Similar scenes
Title: Contest: Energy Constraint
Rating: 5
Filesize: 43.19 kB
Downloads: 603
Comments: 12
Ratings: 1
Date added: 2022/04/02 22:02:19
Made with: Algodoo v2.1.0
Rating: rated 5
download
Title: alzlternative energy contest
Rating: 5
Filesize: 16.73 kB
Downloads: 493
Comments: 0
Ratings: 1
Date added: 2008/06/17 18:41:37
Made with: Phun
Rating: rated 5
download
Title: KERS Contest Entry
Rating: 5
Filesize: 51.94 kB
Downloads: 565
Comments: 5
Ratings: 1
Date added: 2021/10/31 13:13:53
Made with: Algodoo v2.1.0
Rating: rated 5
download
Title: ENC Contest entry
Rating: 5
Filesize: 221.29 kB
Downloads: 327
Comments: 0
Ratings: 1
Date added: 2010/04/10 09:25:20
Made with: Phun
Rating: rated 5
download
Title: RayA75-Con. Bomb contest entry.
Rating: 5
Filesize: 58 kB
Downloads: 755
Comments: 0
Ratings: 1
Date added: 2009/08/25 07:53:19
Made with: Phun
Rating: rated 5
download
Title: Energy Constraint Contest Entry
Rating: 5
Filesize: 31.31 kB
Downloads: 277
Comments: 0
Ratings: 1
Date added: 2024/12/06 21:35:17
Made with: Algodoo v2.2.1
Rating: rated 5
download
This scene is a response to:
Title Author Rating Downloads Comments Date added
Contest: Energy Constraint UnityDogGaming04 5 (1 vote) 603 12 2022/04/02 22:02:19
show grid
I see what you did and believe it to comply with the rules, so I admit defeat. Good work.:tup:
Very clever, but how did you get the car body to not rotate wihtout using InertiaMultiplier or scripts?
welp, the car's body is attached to a circle that has infinite inertiamultiplier. From what I see, there is nothing in the rules that stops me from doing this, so I took advantage of it :P

update: to prevent potential disqualification, I've decided to change the inertiamultipler value of the circle from infinity to a more reasonable number (10,000), now the car body should rotate.
Last edited at 2022/04/10 00:41:05 by faytree
I think I see a possible "issue" here (sorry, Faytree). I ran the simulation many times, and occasionally (more often than not) one of those super long springs would make contact with the timer, stopping it well before the car's body actually reaches it. It may make a difference of only a few milliseconds, but that might be enough to win over someone else's car.

In any case, good job! :tup:
Last edited at 2022/04/10 06:18:21 by Xray
Since the green circles are part of the car, I don't think that matters.

P.S. I changed my mind. Since the springs are power sources, I don't think they comply with the rules.
Last edited at 2022/04/10 11:15:05 by s_noonan
pretty cool ngl