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Semi-Automatic Warehouse (SAW) {thyme} V2

Image:
screenshot of the scene

Author: Jelmerholland

Group: Default

Filesize: 47.86 kB

Date added: 2009-06-25

Rating: 6.9

Downloads: 1285

Views: 1770

Comments: 12

Ratings: 6

Times favored: 1

Made with: Phun

Tags:

Scene tag

I made a second version.

Controls
Arrow keys - choose the "from"
WSAD - choose the destination
Enter - Start progress

Features:
More containers
You can select your own destination for the container
Better computer
Better looking warehouse

TODOlist:
Eliminate a few bugs
Better lock
Moving wheels
Truck to put the container on
Paint everything

Need help:
To eliminate the bugs
To make the calculations easier (so it'll work faster,better)
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This scene is a response to:
Title Author Rating Downloads Comments Date added
Semi-Automatic Warehouse (SAW) {thyme} Jelmerholland 6.8 (5 votes) 1411 5 2009/06/24 21:26:53
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This is cool :tup: :tup: :tup:
I do not know how you do this:s
Actually it's pretty easy... but I can only do this since I know how the If,then function works
:bonk:
Amazing, but it fails to put the container on its destination :grr: )|(
Last edited at 2009/06/25 20:25:00 by Tigermisu
Yeah I know, I have to make a better lock, like I said in the TODOlist
Great job ^.^
i dont have a clue how you did this:D
Ive got an idea...

To put sensors in each 'bay' so the packer knows if theres something already there?
Very Cool, a few probs with putting boxes where there are already boxes though.
Last edited at 2009/06/28 23:10:28 by Deathlyhollow
Quote: Ive got an idea...

To put sensors in each 'bay' so the packer knows if theres something already there?

// I had this idea too, but I have to think about a script that it stops at the right spot, and also I think I'm gonna make a car, so the speed is good, and I don't have to use springs anymore;)

Quote: Improvement

// To make the wheel faster, I did this too, but I forgot to put it back, I was checking for bugs, so I decreased speed;)... I have to make a better claw etc, I think I'm gonna completely rebuild it, now I know how the scripting works;)

Thanks also :tup:
np i think it was a great idea and i would apreciate some Credit?
for helping?
Yeah that's fine, but i dunno how I should give it?:P