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Chess Match Player

screenshot of the scene

Author: s_noonan

Group: Default

Filesize: 281.39 kB

Date added: 2021-02-21

Rating: 5.6

Downloads: 1927

Views: 212

Comments: 10

Ratings: 2

Times favored: 0

Made with: Algodoo v2.1.0


Scene tag

Per Xray's idea.

Rev A: Pressing red X now deletes converter.
Rev B: Add SAN and LAN boxes. Changed match.
Rev C: Added Undo All and Redo All.
Rev D: Coded castling and en passant.

2155 Custom Lines of Code (CLOC)
Last edited at 2021/03/05 19:57:33 by s_noonan
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OMG, this is awesome! I haven't fully tested it yet, but so far I am impressed beyond words (well maybe a few words). Excellent work, sir Noonan! :tup:
Thanks, it's one of the "better" Algodoo chess games.
I disagree. IMHO it's THE BEST Algodoo chess game.
...and it keeps getting better! Totally awesome. :tup:
Thanks Xray. Maybe someday I will fix pawn promotion to provide a selection.
You're welcome.

BTW - I was wondering if you knew the prerequisite rules for castling? They are:

1. The king and the rook may not have moved from their starting squares. Even if moved back to their starting squares they still lose their ability to castle.

2. All spaces between the king and the rook must be empty.

3. The king cannot be in check at the time castling is desired.

4. The squares that the king passes over must not be under attack, nor the square where it lands on.
Thanks. I knew the first(3) out of (4) of the rules. I won't be coding those rules in anytime soon. I'll assume that the players know the rules. That's my excuse for now.
There's nothing more annoying than "rules" to complicate a programming project! :lol:

Just a thought: We must assume that chess masters know the rules and therefore would not attempt to castle if the move would be illegal. So, you really don't need to program in those rules for players who only use this scene to play back those recorded games.
Last edited at 2021/02/28 05:01:26 by Xray
Thanks and welcome to Algobox.