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HE grenade (w. PIN)

Image:
screenshot of the scene

Author: reeferdk

Group: Default

Filesize: 34.91 kB

Date added: 2009-05-18

Rating: 6.8

Downloads: 2087

Views: 1574

Comments: 8

Ratings: 7

Times favored: 0

Made with: Phun

Tags:

Scene tag

The timer is a gas type (used water).

Pull the pin... have phun..

My first attempt at a grenade.

I dont think i have seen this timer method before in phun... but correct me if im wrong..

Remember to vote & comment.. I really appreciate input, both critisism and roses are welcome:)


EDIT: Less sensitive to being dropped.. The pin is a bit harder to pull now so give it a good jank..
Last edited at 2009/05/18 21:43:50 by reeferdk
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haha this is awsome. 9/10. its especially funny if you throw it againts the dummy/ragdoll thing (all of a sudden cant remember what to call it. anyway good job
Cool dude, I usually put

e=>{ scene.addCircle ({stuff here}); e.this.collideset := 0; }

at the end to make sure it dose not get stuck on anything and continuously spawn... have a look its worth a think about in the next model.
lol "give it a good jank"
lol i made him hold it he just fell then exploded LOL
miniman... i do have collideSet = 0 in the end... you dont need e.this. just use = instead of := and it works fine
LOL! throw it against him, and set the sim speed at the lowest it can go and watch his eyes! (also imagine slo-mo screaming, like...nnnnnnnnooooooooo...slowly, it's phunny! 8/10!!_o_
How did you edit the script menu? Whenever I try to type something there, it just dissapears as soon as I click out of it....
Rocket... press enter:D