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Animated objects are possible!

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screenshot of the scene

Author: LinkGamer715

Group: Default

Filesize: 59.25 kB

Date added: 2020-04-07

Rating: 5.6

Downloads: 10029

Views: 869

Comments: 8

Ratings: 2

Times favored: 0

Made with: Algodoo v2.1.0

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Using my 2 brain cells, I figured out a GENIOUS way to code animations
using this formula in poststep:
(e)=>{
math.sin(sim.time / 0.06) > 0 ? {
texture = "[1st image name]"
} : {};
math.sin(sim.time / 0.06) < 0 ? {
texture = "[2nd image name]"
} : {}
}
But all the frames need to be present for the animation to work, so I suggest that you put all the frames in some sort of box like I have in mine and put it to the side
I also made a few other things, plz check out
Also chain chomp sprite by AmazingAlien
Last edited at 2020/04/07 18:28:02 by LinkGamer715
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If my calculations aren't correct at any point, please let me know, so I can try and find a solution
or make your own fix, I want to see animated stuff!
This is a cool scene! :tup:
Very nice scene
oho woow ,this is relatable!
yo man can you make more pls cus this is epic
nice:tup:
This is totally useful, the code looks almost similar the code used for animating in Danmakufu as well!
Sorry, missed a word there. It's supposed to be "almost similar to the code".