Browse Search Popular Register Upload Rules User list Login:
Search:
Penetration Demo

Image:
screenshot of the scene

Author: s_noonan

Group: Technical

Filesize: 198.33 kB

Date added: 2020-02-22

Rating: 5.4

Downloads: 595

Views: 297

Comments: 3

Ratings: 2

Times favored: 0

Made with: Algodoo v2.1.0

Tags:

Scene tag

Digital Micrometer Algodoo Penetration Demo

Rev A: Stiffened spindle coupling for more uniform movement.
Last edited at 2020/04/01 13:28:11 by s_noonan
Please log in to rate this scene
edit
Similar scenes
Title: Penetration with Hyper-Realistic Deformation
Rating: 5
Filesize: 277.44 kB
Downloads: 861
Comments: 0
Ratings: 1
Date added: 2023/07/14 02:57:11
Made with: Algodoo v2.1.0
Rating: rated 5
download
Title: Armor Penetration
Rating: 5
Filesize: 224.79 kB
Downloads: 2572
Comments: 4
Ratings: 1
Date added: 2017/08/21 05:15:34
Made with: Algodoo v2.1.0
Rating: rated 5
download
Title: Bullet Penetration 2.0
Rating: 5
Filesize: 81 kB
Downloads: 610
Comments: 0
Ratings: 1
Date added: 2021/09/29 15:15:30
Made with: Algodoo v2.1.0
Rating: rated 5
download
Title: Bullet Penetration
Rating: 5
Filesize: 52.29 kB
Downloads: 546
Comments: 0
Ratings: 1
Date added: 2021/09/29 15:14:44
Made with: Algodoo v2.1.0
Rating: rated 5
download
Title: Pull Off Demo (READ DESCRIPTION!)
Rating: 5.625
Filesize: 426.03 kB
Downloads: 1967
Comments: 5
Ratings: 2
Date added: 2010/03/07 01:47:09
Made with: Phun
Rating: rated 5.6
download
Title: Shotgun penetration test
Rating: 5
Filesize: 140.17 kB
Downloads: 1042
Comments: 4
Ratings: 1
Date added: 2014/04/30 22:05:02
Made with: Algodoo v2.1.0
Rating: rated 5
download
Nicely done scene, overall, but I noticed one issue that you may be concerned about.

When I just tap the left or right keys in order to move the spindle by a small amount, it tends to continue moving quite a ways, and then it sort of slides back in the other direction, sort of like it was sliding around in a bowl of Jello. It seems rather sloppy.

Except for that, you did a great job on the scene as usual. :tup:
It was sloppy because I designed it for repeatable force, not uniform speed. I stiffened it up somewhat, but now the force varies, but that's good for the demo because now the effect of sim.directContactSolveAll is much more apparent. Thanks.
I like penetrating my circles! :lol: