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Pseudomicrophone

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Author: UnityDogGaming04

Group: Default

Filesize: 82.17 kB

Date added: 2019-11-04

Rating: 6.1

Downloads: 446

Views: 265

Comments: 4

Ratings: 3

Times favored: 0

Made with: Algodoo v2.1.0

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Does not produce audible sound, but does make an audio graph. If anyone knows how to turn a csv file into an audio file, I would love to know how!
Last edited at 2022/07/06 08:16:22 by UnityDogGaming04
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Title: REAL Sound from Algodoo!
Rating: 5
Filesize: 54.31 kB
Downloads: 1399
Comments: 9
Ratings: 1
Date added: 2022/07/06 23:22:01
Made with: Algodoo v2.1.0
Rating: rated 5
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you wouldn't be able to hear much from making that csv audio, it would be just some noise for a fraction of a second. Audible sound would be alternating currents of 10 Hz to around 18 KHz

i guess you could somehow make a better air that has a kind of pressure and tries to keep the (very very light) molecules separate, obviously not at 60 Hz but much more, and then try to make it vibrate in a sine fashion or something like that
The Butterfly effect would make your simulation produce different noises each time, a more accurate simulation may help, but I don't think this would be viable. It's pretty cool though! :tup:
Thanks!
mike :o