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Author: JakubKubo

Group: Phunlets

Filesize: 7.79 kB

Date added: 2019-05-25

Rating: 6.1

Downloads: 536

Views: 299

Comments: 5

Ratings: 3

Times favored: 0

Made with: Algodoo v2.1.0

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This scene may looks simple, and also it is :lol:
It is just showing simple code that will allow you to make interactive tutorials, just edit/add conditions and text
If condition is met, it will go to next task
example:
Text:"Hold S to start engine" condition:scene.my.rpm>200
At 200rpm condition will be TRUE which will switch to next task
All conditions need to output a boolean value (true/false)
more examples:
Go right cindition: pos(0)>100
Text: Kill 10 skeletons Condition: scene.my.skeletonKill>=10
Or put FALSE instead of condition and player need to manualy click NEXT TASK
This is just an example, if you want to see it in action, why don't you download my "Warmachine I PROTOTYPE", it have tutorial working with this code
Last edited at 2019/05/25 23:50:52 by JakubKubo
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This scene is rather unusual, but interesting. What is its purpose? Does it show some special feature of Algodoo that other users like myself might be interested in using in our own scenes? Please explain.

Thanks!
Are you implying that I should describe my scenes more, or that you are actually interested in this? I don't know if long description is not making my scenes worse, I mean, some of them are complex to describe, because of code, but some of them are self-explanatory if you look in script tab (I'm using English even for material and textures so you understand)
Well, if you open script menu you will see, I tried to make it clear
You need to set condition and text, if condition is met, then it will go to next task, you can make interactive tutorial, just check my next scene
It have, for ex. hold S until engine start and condition is scene.my.rpm>190
It also test only ONE condition at time, so it saves CPU
When I download something, I'll rip it apart, chcek almost everything that have some hint of functionality or code, so I can learn from that, you can do same to my scenes :lol:
I like this scene because it is different and might be useful sometime. It reminds me of the "Bop It" game.
@JakubKubo -- No, I'm not suggesting that you post long, complicated descriptions of your scenes. It would be helpful, though, in many cases to give a short description, especially for scenes that are not intuitive (self-explanatory). Maybe just give a short list in the scene description, such as: 1. What the scene is or does. 2. How to use it. 3. Any personal requests or conditions, such as: Is it Okay for others to copy and upload your Thyme code (script) or scene geometries.

I see that you have added those things to THIS scene. GREAT!

You have come a long way over the past few months. Your scenes are becoming more interesting and clever, which makes you a valuable asset here on Algobox! Keep up the great work!:tup:
Last edited at 2019/05/26 16:40:35 by Xray
I can see this being using a platformer or story game! :tup: