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Segway 2.0

Image:
screenshot of the scene

Author: pixartist

Group: Default

Filesize: 109.92 kB

Date added: 2009-04-22

Rating: 8

Downloads: 3057

Views: 3887

Comments: 11

Ratings: 12

Times favored: 0

Made with: Phun

Tags:

Scene tag

Changed the design to match the real thing a bit more. Is also a lot more stable now (mostly due to variable tweaks)

+++ THIS DOES NOT USE ANY GLITCHES +++
+++ THIS DOES NOT USE ANY STABILIZERS +++
+++ THIS DOES NOT USE ATTRACTION +++
+++ THIS DOES NOT USE INVISIBLE PARTS +++

explanation:
the two rotating pieces do nothing more than getting the current angle of the segway and do some math with that, then they send only 1 output which is the speed of the main wheel, all balancing is just done by adjusting the rotation speed and direction of the main wheel

feel free to try adding a driver or create a more advanced course

shift weight (steer) with A and D

have phun!

PS: please rate and comment


edit: fixed one box being a polygon
Last edited at 2009/04/22 17:06:53 by pixartist
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This scene is a response to:
Title Author Rating Downloads Comments Date added
Real working segway pixartist 7.4 (9 votes) 1421 6 2009/04/20 19:00:20
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aww 19 dl's, 0 ratings and 0 comments? this is one of the best things created in thyme yet and it took a LOT of work to get it this stable, some respect pls:P;)
on high speeds it gets unstable
i tested it on speed:D
its fast. but above 550rpm it gets unstable
heh, nice.... looks kinda like a guitar.:P
Last edited at 2009/04/22 14:53:36 by guyboy
bronie, a segway is not built for speeds like that.. i recommend not to go over 150-200 rpm

edit: also wtf.. i tested it to 2500 rpm (reached the end of the map) and i had NO stability issues whatsoever... wtf where you doing?
Last edited at 2009/04/22 14:55:07 by pixartist
i made a segway too..it's not too fast..and it doesn't use thyme...
but i think it is cool:)) check it out if you want:tup:
very nice scripted pixar
maybe i can implement some ideas in my walker projects
this is the best i have ever seen in Phunbox! :tup:

the script works perfect. _o_
it is funny, to watch the motor-speed :)
awesome scene. Hooray for stabilization!
pixarsist, i dunno...
just downloaded, and played it...
thats all, and nothing more or less
maybe its becuz of the bumps at those speeds...
This is one of the most perfect segways I've seen here! _o_
Wow, it works like a charm!
What is the physics used here please?
Did you use any real physics equation to calculate the motor speed, or is it only made with a "practical" equation (not real physics?)???

Is there a way to "decompile" the file and see what it is used as equations?:)
I'm planning to make a real thing... so I need a good and stable equation which would work like your scene.
Thank you in advance!