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Mechanical Toolbox

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Author: s_noonan

Group: Technical

Filesize: 0.51 MB

Date added: 2018-12-29

Rating: 7.7

Downloads: 1752

Views: 596

Comments: 12

Ratings: 9

Times favored: 1

Made with: Algodoo v2.1.0

Tags:
generator,
tool

Scene tag

Orange buttons or spawned GUIs can be saved as phunlets.
OK buttons pause the simulation to allow selection, moving,
or saving (Ctrl-C) of generated objects.
Rev A: Forms are now drag-able, while sim is running, by dragging the form title bar.
Rev B: Added circle gear generator. Circle gear code is by Kilinich.
Rev C: Added hybrid gear generator.
Rev D: Modified scrollbars.
Rev E: CollideSet = 0 for all GUI forms and components.
Rev F: Modified spring arm calculation for greater accuracy.
Last edited at 2019/11/16 08:31:39 by s_noonan
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Awesome :tup:
Thanks.
So good, so useful! Thanks a lot!:tup: :tup:
Last edited at 2019/01/22 11:22:23 by DrBalk
WOW. Amazing, marvelous, astounding. Extremely useful! I bet this required a ton of work and intellect. Thanks s_noonan, I see you're creating amazing things as always!
Thanks guys. It's good to hear from you.
.w . glad to see when i came back on i could see this i thought algobox was devasted but nO
Nicely done and easy to use. Clever coding! :tup:
Thanks.
I noticed, that the gears start to look messed up when you go beyond ~200 teeth. Is this due to the way the code works, or is there a restriction in Algodoo that limits the amount of surfaces a Polygon can have?
There a restriction in Algodoo that limits the amount of surfaces a Polygon can have. One way to improve resolution is to set sim.polygonMeshSize = [1024,1024] or some other big number, create the gear, it is low resolution, use "Combine Shapes" to add a small circle on top of one of the teeth, the gear becomes higher resolution. There must be a better way of improving polygon resolution. If anybody knows, then please post an answer below.
s_noonan -- I have been in contact with Emanuel (from Algoryx) about the possibility of him answering technical questions concerning Thyme Scripting, and he thought that was a good idea. He of course has access to the Algodoo project that Emil Emerfeldt mostly worked on during its early days of software development. I'm waiting back from him concerning details of how we can best handle that (maybe I'll post a scene requesting technical questions in the comments section). So, for now, please be thinking about any questions you might have, and if/when I post a scene asking for questions, you will see it.
Thanks for the update.